Sevil_

Finland
On FACEIT since 2016 358 matches tracked 79 matches in 30 days
ELO ▼ 440
2,356
30-day peak: 2,796
Rank EU
#90,310
Finland #2,441 in Finland
Last updated:

How does Sevil_ play?

Rating 0.91 (from 338 matches) K/R 0.64 ADR 70.6 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 338 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 358 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 43x 4K, 3 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%, ELO at 2,356
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.8, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.61 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −108 ELO
48 matches · 50% win rate
On Nuke −14 ELO
75 matches · 59% win rate
On Tuesdays −124 ELO, win rate 43%

Sevil_ loses the most ELO on Ancient: −108 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 13 wins in a row · Cache
  3. Highest rating in a match: 1.92 · Mirage
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
52% right on the average
0.64 better than 8%
71.5 better than 8%
0.89 better than 7%
43% of 348 duels better than 10%
38% of 37 situations better than 48%
Nuke75
59% better than 64%
0.67 better than 16%
71.2 better than 7%
0.95 better than 20%
46% of 224 duels better than 19%
38% of 52 situations better than 48%
Cache59
51% better than 41%
0.66 better than 21%
74.1 better than 20%
0.94 better than 24%
44% of 206 duels better than 18%
42% of 31 situations better than 57%
Ancient48
50% better than 39%
0.57 better than 1%
64.0 better than 1%
0.83 better than 2%
43% of 189 duels better than 10%
46% of 24 situations better than 70%
Dust 234
44% better than 22%
0.67 better than 16%
70.6 better than 7%
0.94 better than 17%
48% of 107 duels better than 30%
33% of 18 situations better than 36%
Inferno20
50% better than 34%
0.61 better than 2%
67.5 better than 1%
0.89 better than 4%
44% of 70 duels better than 8%
50% of 12 situations better than 77%
Anubis15
67% better than 90%
0.64 better than 8%
68.8 better than 3%
0.92-
39% of 51 duels better than 3%
40% of 15 situations better than 55%
Vertigo4
25% -
0.76 -
83.3 -
1.09-
21% of 14 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sevil_ plays

Across 358 matches Sevil_ averages K/R 0.64 and ADR 70.6; the rating across the 338 rated matches is 0.91. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 88 of 338 matches the rating was 1.10 or higher (26%), in 174 it was below 0.90. In 290 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Sevil_ loses the most ELO on Ancient (−108 ELO, win rate 50%). Things go best on Cache (+93 ELO, win rate 51%). Got weaker: K/R −0.09, Rating −0.13, ADR −6.8, Headshots −4 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,356. Last 30 days: 79 matches, win rate 44%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.