Setnil

EE
On FACEIT since 2015 58 matches tracked
Last updated:

How does Setnil play?

K/R 0.69 ADR 73.8 from 58 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 4%−7 pp better than 24%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +58
= Stayed the same
K/R at 0.69, ADR at 75.9, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 58 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 1.11 · Ancient
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
88% better than 99%
0.74 better than 46%
77.3 better than 26%
1.06-
49% of 67 duels better than 37%
36% of 11 situations better than 48%
Mirage14
43% -
0.68 -
77.0 -
-
46% of 54 duels -
20% of 5 situations -
Dust 210
30% -
0.60 -
62.4 -
-
36% of 45 duels -
0% of 1 situations -
Anubis8
63% -
0.76 -
77.4 -
-
60% of 20 duels -
89% of 9 situations -
Cache4
50% -
0.69 -
75.4 -
-
30% of 20 duels -
-
Nuke4
25% -
0.60 -
68.7 -
0.56-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Setnil plays

Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 57% of them headshots. The strongest map is Ancient with a 88% win rate in 16 matches. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.70. Improved over the last three months: Headshots +4 pp, ELO +58. Unchanged in recent months: K/R at 0.69, ADR at 75.9, Win rate at 55%. Last 30 days: 1 matches, win rate 100%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.