Setharr

Poland
On FACEIT since 2021 198 matches tracked
Last updated:

How does Setharr play?

Rating 1.02 K/R 0.73 ADR 79.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 198 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.5
Knife kills 9 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 23x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Setharr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 196 before.

Kills per round (K/R)

0.73
JulAugSepOctNov

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −171 ELO
32 matches · 41% win rate
On Ancient −121 ELO
32 matches · 59% win rate
On Mondays −155 ELO, win rate 38%

Setharr loses the most ELO in match 2 of the day: −171 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.36 · Anubis
  4. Reached level 10 · Ancient
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 79%
0.76 better than 59%
82.1 better than 56%
1.08 better than 66%
49% of 221 duels better than 37%
50% of 20 situations better than 82%
Anubis36
44% better than 26%
0.79 better than 72%
83.8 better than 65%
1.10 better than 73%
56% of 178 duels better than 76%
35% of 23 situations better than 37%
Ancient32
59% better than 72%
0.72 better than 36%
79.6 better than 38%
1.02 better than 44%
50% of 139 duels better than 39%
44% of 16 situations better than 67%
Dust 229
41% better than 18%
0.68 better than 21%
72.8 better than 12%
0.95 better than 23%
48% of 147 duels better than 31%
36% of 11 situations better than 42%
Cache28
61% -
0.75 -
81.4 -
1.03-
58% of 170 duels -
27% of 11 situations -
Nuke13
62% -
0.68 -
71.5 -
0.93-
55% of 55 duels -
29% of 7 situations -
Inferno10
50% -
0.63 -
71.2 -
0.83-
43% of 42 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Setharr plays

Across 198 matches Setharr averages K/R 0.73, ADR 79.2 and a rating of 1.02. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 37% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 78 of 198 matches the rating was 1.10 or higher (39%), in 71 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 2 aces. Setharr loses the most ELO in match 2 of the day (−171 ELO, win rate 41%). Things go best on Cache (+107 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, +11 ELO. Last 30 days: 2 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.