Ser1kND_Q
How does Ser1kND_Q play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.92 (at the start 0.91). Well below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 81.9. Last 3 months: 74.6 (at the start 73.9). Clearly below the average (81.1).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months unchanged at 48%. Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 53%). Just above the average (51%).
Best month: October 2026 with 2,631. Last 3 months: 2,565 (at the start 2,464).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ser1kND_Q loses the most ELO on Ancient: −23 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Mirage
- Recorded match no. 250 · Mirage
- Most kills in a match: 39 · Mirage
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ser1kND_Q plays
Across 267 matches Ser1kND_Q averages K/R 0.66 and ADR 74.2; the rating across the 242 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.88, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 56 of 242 matches the rating was 1.10 or higher (23%), in 122 it was below 0.90. In 167 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Ser1kND_Q loses the most ELO on Ancient (−23 ELO, win rate 53%). Things go best on Mirage (+72 ELO, win rate 53%). Match no. 4 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: ELO +101. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 74.6, Headshots at 48%, Win rate at 52%. Last 30 days: 85 matches, win rate 51%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.