Ser-Val
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,359 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average47% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average47% headshots and so slightly above the average (45%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 72% of rounds and so slightly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.80. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.09. Last 3 months: 0.97 (at the start 0.96). Just below the average (0.99).
Damage per round (ADR)
Best month: November 2026 with 89.0. Last 3 months: 79.5 (at the start 73.6). Just above the average (78.9).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 46%). Slightly above the average (45%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 53% (at the start 44%). Clearly above the average (49%).
Best month: August 2026 with 1,435. Last 3 months: 1,217 (at the start 1,241).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 71%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ser-Val loses the most ELO on Mirage: −25 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ser-Val plays
Across 125 matches Ser-Val averages K/R 0.69, ADR 76.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 6 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.09. Ser-Val loses the most ELO on Mirage (−25 ELO, win rate 54%). Things go best on Anubis (+58 ELO, win rate 42%). Improved over the last three months: K/R +0.04, ADR +5.9, Win rate +9 pp. Unchanged in recent months: Rating at 0.97, Headshots at 47%, ELO at 1,217. Last 30 days: 30 matches, win rate 47%, net ELO +34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.