Senvi34

Serbia
On FACEIT since 2025 171 matches tracked 51 matches in 30 days
ELO ▲ 798
2,018
30-day peak: 2,018
Rank EU
#246,654
Serbia #2,389 in Serbia
Last updated:

How does Senvi34 play?

Rating 0.76 K/R 0.51 ADR 57.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 171 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.75 K/D and so well below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.75−0.28 · Ø 1.03 better than 1%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (2.3).

2K rounds 8.9%−4.5 pp · Ø 13.4% better than 1%
3K rounds 1.3%−2.8 pp · Ø 4.1% better than 1%
MVPs per match 1.1−1.2 · Ø 2.3 better than 1%
4Ks and aces 3x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +9.5, Win rate +15 pp, ELO +483
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: November 2026 with 0.60. Last 3 months: 0.56 (at the start 0.44). Well below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −32 ELO
24 matches · 58% win rate
In match 3 of the day +30 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 +91 ELO, win rate 57%

Senvi34 loses the most ELO in match 2 of the day: −32 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 24 wins in a row · Nuke
  2. Highest rating in a match: 1.47 · Dust 2
  3. Recorded match no. 100 · Cache
  4. Reached level 10 · Ancient
  5. Most kills in a match: 25 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
76% better than 99%
0.49 better than 1%
52.4 better than 1%
0.78 better than 1%
51% of 69 duels right on the average
35% of 37 situations better than 40%
Dust 246
48% better than 39%
0.54 better than 1%
61.3 better than 1%
0.75 better than 1%
43% of 96 duels better than 11%
30% of 20 situations better than 28%
Anubis19
63% better than 84%
0.53 better than 1%
59.6 better than 1%
0.78 better than 1%
43% of 21 duels better than 11%
14% of 14 situations better than 6%
Nuke18
72% better than 93%
0.56 better than 1%
63.0 better than 1%
0.80 better than 1%
35% of 23 duels better than 1%
43% of 7 situations better than 63%
Ancient14
57% -
0.48 -
53.0 -
0.69-
50% of 22 duels -
0% of 6 situations -
Inferno4
75% -
0.52 -
59.2 -
0.72-
36% of 14 duels -
0% of 2 situations -
Cache3
67% -
0.52 -
56.8 -
0.73-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Senvi34 plays

Across 171 matches Senvi34 averages K/R 0.51, ADR 57.0 and a rating of 0.76. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 10.9 kills per match with 43% headshots. The strongest map is Mirage with a 76% win rate in 66 matches. In 20 of 171 matches the rating was 1.10 or higher (12%), in 121 it was below 0.90. In 128 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: November 2026 at 0.90. Senvi34 loses the most ELO in match 2 of the day (−32 ELO, win rate 58%). Things go best on Dust 2 (+125 ELO, win rate 48%). Improved over the last three months: K/R +0.12, Rating +0.15, ADR +9.5, Win rate +15 pp, ELO +483. Got weaker: Headshots −3 pp. Last 30 days: 51 matches, win rate 84%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.