Senor_BocaJ

USA
209 matches tracked
Last updated:

How does Senor_BocaJ play?

Rating 0.93 (from 138 matches) K/R 0.69 ADR 75.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 7% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 46%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 2%−8 pp better than 12%
K/D 0.91−0.09 better than 15%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 26%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 22x 4K, 3 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.1−1.2 better than 24%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +420
= Stayed the same
K/R at 0.70, ADR at 75.9, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 209 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −90 ELO
29 matches · 45% wins
On Inferno −65 ELO
24 matches · 50% wins
Between 18:00 and 24:00 −30 ELO, win rate 38%
On Thursdays −29 ELO, win rate 33%

Senor_BocaJ loses the most ELO on Anubis: −90 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 78%
0.70 better than 34%
74.9 better than 23%
0.95 better than 28%
48% of 192 duels better than 35%
52% of 27 situations better than 86%
Ancient36
58% better than 73%
0.71 better than 40%
77.4 better than 35%
1.00 better than 48%
49% of 164 duels better than 42%
26% of 19 situations better than 22%
Anubis29
45% better than 27%
0.73 level
79.5 better than 42%
0.97 better than 32%
55% of 114 duels better than 72%
20% of 20 situations better than 12%
Cache26
46% -
0.66 -
72.6 -
1.00-
46% of 102 duels -
23% of 13 situations -
Nuke25
44% better than 17%
0.67 better than 18%
75.2 better than 24%
0.81 better than 1%
44% of 111 duels better than 16%
47% of 15 situations better than 72%
Inferno24
50% better than 43%
0.69 better than 36%
76.0 better than 33%
0.94 better than 25%
49% of 105 duels better than 40%
55% of 11 situations better than 84%
Dust 220
30% better than 3%
0.63 better than 8%
69.1 better than 4%
0.85 better than 6%
29% of 91 duels better than 1%
18% of 11 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Senor_BocaJ plays

Across 209 matches Senor_BocaJ averages K/R 0.69 and ADR 75.3; the rating across the 138 rated matches is 0.93. Most room to improve: Rounds with a death at 76%. That is better than only 13% of players on level 8. On average 15.2 kills per match, 50% of them headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 31 of 138 matches the rating was 1.10 or higher (22%), in 66 it was below 0.90. In 138 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. Senor_BocaJ loses the most ELO on Anubis (−90 ELO, win rate 45%). Things go best on Ancient (+213 ELO, win rate 58%). Improved over the last three months: ELO +420. Unchanged in recent months: K/R at 0.70, ADR at 75.9, Headshots at 50%, Win rate at 50%. Last 30 days: 5 matches, win rate 60%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.