Sennpai

Argentina
On FACEIT since 2017 161 matches tracked 54 matches in 30 days
ELO ▼ 63
2,200
30-day peak: 2,266
Rank EU
#142,687
Argentina #385 in Argentina
Last updated:
Next update possible in 15m 43s

How does Sennpai play?

Rating 1.12 K/R 0.79 ADR 86.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 161 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.8
Knife kills 1 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 30x 4K, 3 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +52
= Stayed the same
K/R at 0.80, ADR at 86.4
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −59 ELO
38 matches · 42% win rate
On Ancient −44 ELO
28 matches · 54% win rate
On Wednesdays −37 ELO, win rate 41%

Sennpai loses the most ELO from match 5 of the day: −59 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.31 · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
48% better than 41%
0.78 better than 71%
83.5 better than 66%
1.14 better than 84%
55% of 165 duels better than 70%
30% of 30 situations better than 27%
Ancient28
54% better than 58%
0.79 better than 73%
82.3 better than 55%
1.14 better than 83%
56% of 101 duels better than 76%
45% of 33 situations better than 73%
Inferno26
46% better than 26%
0.79 better than 68%
90.2 better than 82%
1.12 better than 69%
52% of 141 duels better than 42%
33% of 15 situations better than 38%
Dust 218
44% better than 25%
0.81 better than 79%
91.5 better than 89%
1.11 better than 75%
55% of 71 duels better than 71%
25% of 16 situations better than 18%
Mirage18
44% better than 23%
0.82 better than 81%
90.7 better than 87%
1.14 better than 82%
55% of 80 duels better than 74%
33% of 9 situations better than 36%
Nuke18
50% better than 36%
0.77 better than 57%
86.6 better than 69%
1.06 better than 53%
48% of 65 duels better than 25%
57% of 7 situations better than 89%
Cache13
38% -
0.79 -
85.6 -
1.05-
60% of 63 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sennpai plays

Across 161 matches Sennpai averages K/R 0.79, ADR 86.5 and a rating of 1.12. Biggest strength: 3K rounds at 5.1%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 74 of 161 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 134 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. Sennpai loses the most ELO from match 5 of the day (−59 ELO, win rate 42%). Things go best on Inferno (+17 ELO, win rate 46%). Match no. 2 of the day goes best: 54% win rate, +10 ELO. Improved over the last three months: Rating +0.06, ELO +52. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.4. Last 30 days: 54 matches, win rate 41%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.