Semi_lion

Kosovo
On FACEIT since 2018 70 matches tracked 26 matches in 30 days
ELO ▲ 1
2,057
30-day peak: 2,057
Rank EU
#216,935
Kosovo #2,057 in Kosovo
Last updated:

How does Semi_lion play?

Rating 1.24 K/R 0.91 ADR 99.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 70 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 24x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +11.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −16 pp, ELO −63

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.94 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −12 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.53 · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 55%
0.94 better than 98%
103.5 better than 99%
1.29 better than 97%
56% of 153 duels better than 78%
46% of 13 situations better than 73%
Dust 218
56% better than 67%
0.82 better than 83%
89.9 better than 87%
1.13 better than 79%
56% of 113 duels better than 78%
27% of 11 situations better than 23%
Ancient12
33% -
0.96 -
105.3 -
1.29-
57% of 102 duels -
75% of 4 situations -
Cache6
50% -
0.97 -
102.8 -
1.38-
58% of 53 duels -
-
Inferno6
33% -
0.90 -
97.6 -
1.16-
63% of 35 duels -
20% of 10 situations -
Anubis5
40% -
1.00 -
104.6 -
1.34-
53% of 45 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Semi_lion plays

Across 70 matches Semi_lion averages K/R 0.91, ADR 99.2 and a rating of 1.24. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 40 of 70 matches the rating was 1.10 or higher (57%), in 15 it was below 0.90. In 49 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.35. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +11.8. Got weaker: Headshots −5 pp, Win rate −16 pp, ELO −63. Last 30 days: 26 matches, win rate 38%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.