Selee_
How does Selee_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Strength3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 18.9% of rounds and so well above the average (13.4%).
Utility and deaths
Strength9.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.94 (at the start 0.72). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.38.
Damage per round (ADR)
Best month: October 2026 with 100.3. Last 3 months: 99.1 (at the start 79.0). Well above the average (80.8).
Share of headshot kills
Best month: March 2026 with 59%. Last 3 months: 56% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: February 2026 with 2,797. Last 3 months: 2,209 (at the start 2,703).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Selee_ loses the most ELO on Mirage: −60 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Dust 2
- Most kills in a match: 42 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How Selee_ plays
Across 71 matches Selee_ averages K/R 0.81 and ADR 87.0; the rating across the 26 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 76% win rate in 21 matches. In 19 of 26 matches the rating was 1.10 or higher (73%), in 1 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.38. Selee_ loses the most ELO on Mirage (−60 ELO, win rate 39%). Things go best on Dust 2 (+180 ELO, win rate 76%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.22, ADR +20.1. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −494. Last 30 days: 24 matches, win rate 50%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.