SeijuroKai

Kyrgyzstan
On FACEIT since 2021 154 matches tracked 23 matches in 30 days
Last updated:

How does SeijuroKai play?

Rating 0.92 K/R 0.67 ADR 77.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 17%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 94%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.5
Knife kills 4 in 154 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 13%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 19x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.86 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.86+0.58 · Ø 0.28 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, Win rate at 51%, ELO at 1,671
▼ Got worse
K/R −0.11, Rating −0.15, ADR −11.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
43 matches · 44% win rate
In match 1 of the day −74 ELO
28 matches · 29% win rate
Between 18:00 and 24:00 +72 ELO, win rate 43%
On Saturdays −23 ELO, win rate 39%

SeijuroKai loses the most ELO on Dust 2: −118 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.10 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 27%
0.68 better than 24%
79.7 better than 45%
0.92 better than 16%
45% of 274 duels better than 21%
14% of 22 situations better than 5%
Mirage39
56% better than 71%
0.58 better than 3%
66.8 better than 4%
0.81 better than 3%
41% of 241 duels better than 8%
52% of 23 situations better than 84%
Anubis26
42% better than 22%
0.66 better than 17%
80.0 better than 47%
0.90 better than 15%
42% of 171 duels better than 9%
29% of 17 situations better than 26%
Ancient22
59% better than 80%
0.66 better than 18%
72.4 better than 15%
0.92 better than 21%
48% of 126 duels better than 33%
38% of 8 situations right on the average
Inferno11
27% -
0.84 -
96.3 -
1.10-
46% of 85 duels -
0% of 5 situations -
Nuke10
90% -
0.83 -
89.5 -
1.18-
59% of 58 duels -
20% of 5 situations -
Cache3
67% -
0.70 -
74.5 -
1.04-
53% of 17 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeijuroKai plays

Across 154 matches SeijuroKai averages K/R 0.67, ADR 77.0 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 94% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 15.0 kills per match with 57% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 38 of 154 matches the rating was 1.10 or higher (25%), in 80 it was below 0.90. In 133 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. SeijuroKai loses the most ELO on Dust 2 (−118 ELO, win rate 44%). Things go best on Mirage (+69 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +25 ELO. Got weaker: K/R −0.11, Rating −0.15, ADR −11.8. Unchanged in recent months: Headshots at 57%, Win rate at 51%, ELO at 1,671. Last 30 days: 23 matches, win rate 26%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.