Security_eu

Albania
On FACEIT since 2018 99 matches tracked 15 matches in 30 days
Last updated:

How does Security_eu play?

Rating 0.90 K/R 0.63 ADR 72.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 46%−6 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 0.88−0.16 · Ø 1.04 better than 5%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 10.7%−2.8 pp · Ø 13.5% better than 3%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 15%
4Ks and aces 11x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −8.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
24 matches · 46% win rate
In match 2 of the day −50 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

Security_eu loses the most ELO on Dust 2: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Highest rating in a match: 1.49 · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 28%
0.56 better than 1%
66.8 better than 2%
0.78 better than 1%
40% of 115 duels better than 5%
13% of 8 situations better than 3%
Anubis18
56% better than 64%
0.69 better than 26%
79.1 better than 39%
0.97 better than 28%
46% of 99 duels better than 20%
7% of 14 situations better than 2%
Mirage18
44% better than 22%
0.61 better than 5%
71.5 better than 10%
0.87 better than 6%
44% of 72 duels better than 15%
50% of 14 situations better than 82%
Ancient17
71% better than 95%
0.65 better than 10%
71.7 better than 7%
0.94 better than 18%
50% of 78 duels better than 40%
44% of 16 situations better than 67%
Inferno11
73% -
0.69 -
76.9 -
1.01-
53% of 49 duels -
0% of 7 situations -
Cache4
50% -
0.48 -
58.7 -
0.71-
38% of 16 duels -
100% of 1 situations -
Nuke4
25% -
0.67 -
75.6 -
0.98-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Security_eu plays

Across 99 matches Security_eu averages K/R 0.63, ADR 72.6 and a rating of 0.90. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 27 of 99 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. Security_eu loses the most ELO on Dust 2 (−50 ELO, win rate 46%). Things go best from match 5 of the day (±0 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: Headshots +8 pp, Win rate +11 pp. Got weaker: K/R −0.06, Rating −0.12, ADR −8.5. Last 30 days: 15 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.