SecretAgent

Mexico
On FACEIT since 2015 240 matches tracked 58 matches in 30 days
ELO ▼ 108
2,658
30-day peak: 2,766
Rank NA ▼ 349 places
#988
Mexico #66 in Mexico
30 days · prev. #639 · best #639
Last updated:

How does SecretAgent play?

Rating 0.88 K/R 0.59 ADR 67.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 239 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 35%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.88−0.16 · Ø 1.04 better than 3%
Pistol kills per match 2.2
Knife kills 1 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.2%).

2K rounds 10.2%−3.3 pp · Ø 13.5% better than 1%
3K rounds 2.3%−1.9 pp · Ø 4.2% better than 1%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 15x 4K, 1 ace in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, Rating at 0.86, ADR at 67.3, Headshots at 43%, Win rate at 52%, ELO at 2,658
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: July 2026 with 0.61. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −201 ELO
26 matches · 42% win rate
On Mirage −192 ELO
57 matches · 53% win rate
On Mondays −221 ELO, win rate 32%

SecretAgent loses the most ELO in match 4 of the day: −201 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% right on the average
0.53 better than 1%
61.8 better than 1%
0.81 better than 1%
42% of 148 duels better than 7%
41% of 34 situations better than 59%
Dust 256
48% better than 32%
0.64 better than 7%
70.1 better than 5%
0.94 better than 15%
43% of 155 duels better than 9%
40% of 42 situations better than 55%
Inferno39
69% better than 84%
0.56 better than 1%
63.0 better than 1%
0.87 better than 2%
48% of 98 duels better than 16%
55% of 22 situations better than 80%
Ancient28
50% better than 38%
0.57 better than 1%
68.0 better than 2%
0.85 better than 3%
44% of 86 duels better than 10%
50% of 20 situations better than 79%
Anubis28
64% better than 82%
0.62 better than 4%
69.7 better than 3%
0.91 better than 8%
45% of 105 duels better than 14%
37% of 19 situations better than 47%
Nuke19
26% better than 1%
0.65 better than 4%
74.4 better than 8%
0.89 better than 2%
43% of 72 duels better than 7%
50% of 10 situations better than 75%
Cache13
46% -
0.66 -
73.9 -
0.97-
50% of 48 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SecretAgent plays

Across 240 matches SecretAgent averages K/R 0.59, ADR 67.2 and a rating of 0.88. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.0 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 39 matches. In 55 of 239 matches the rating was 1.10 or higher (23%), in 135 it was below 0.90. In 149 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.91. SecretAgent loses the most ELO in match 4 of the day (−201 ELO, win rate 42%). Things go best on Inferno (+153 ELO, win rate 69%). Unchanged in recent months: K/R at 0.59, Rating at 0.86, ADR at 67.3, Headshots at 43%, Win rate at 52%, ELO at 2,658. Last 30 days: 58 matches, win rate 50%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.