Secpal

AF
83 matches tracked
Last updated:

How does Secpal play?

Rating 0.91 (from 27 matches) K/R 0.66 ADR 74.1 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 50%+3 pp · Ø 47% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.14 · Ø 1.02 better than 9%
Pistol kills per match 2.2
Knife kills 2 in 83 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 20%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 1.8−0.5 · Ø 2.3 better than 9%
4Ks and aces 1x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.7, Win rate at 48%, ELO at 1,603
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 61% win rate

Secpal loses the most ELO on Mirage: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 1.40 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 86%
0.65 better than 13%
72.0 better than 12%
0.90-
41% of 29 duels better than 9%
43% of 7 situations better than 63%
Dust 216
31% better than 4%
0.65 better than 14%
74.1 better than 19%
0.89-
49% of 37 duels better than 41%
63% of 8 situations better than 96%
Anubis11
55% -
0.65 -
71.2 -
0.94-
39% of 54 duels -
25% of 12 situations -
Inferno11
27% -
0.69 -
81.8 -
0.93-
39% of 18 duels -
0% of 2 situations -
Cache9
56% -
0.72 -
79.0 -
1.07-
45% of 22 duels -
33% of 3 situations -
Ancient7
71% -
0.63 -
70.9 -
0.87-
44% of 18 duels -
0% of 1 situations -
Nuke5
60% -
0.60 -
71.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Secpal plays

Across 83 matches Secpal averages K/R 0.66 and ADR 74.1; the rating across the 27 rated matches is 0.91. Biggest strength: Utility damage per round at 5.5, better than 83% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 7 of 27 matches the rating was 1.10 or higher (26%), in 13 it was below 0.90. In 27 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Secpal loses the most ELO on Mirage (−25 ELO, win rate 61%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.7, Win rate at 48%, ELO at 1,603.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.