SebzNoPrime

Peru
On FACEIT since 2018 278 matches tracked 38 matches in 30 days
Last updated:

How does SebzNoPrime play?

Rating 0.91 (from 249 matches) K/R 0.67 ADR 75.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 249 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 278 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 28%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 23x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.3, Win rate −4 pp, ELO −117

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −33 ELO
46 matches · 35% win rate
On Anubis −28 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −50 ELO, win rate 33%
On Wednesdays −45 ELO, win rate 38%

SebzNoPrime loses the most ELO in match 3 of the day: −33 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
51% better than 53%
0.69 better than 31%
76.8 better than 34%
0.96 better than 33%
43% of 292 duels better than 12%
42% of 53 situations better than 62%
Dust 273
49% better than 41%
0.69 better than 31%
75.6 better than 26%
0.94 better than 23%
44% of 218 duels better than 18%
41% of 37 situations better than 61%
Inferno44
45% better than 28%
0.69 better than 36%
77.6 better than 40%
0.92 better than 21%
48% of 150 duels better than 34%
28% of 18 situations better than 28%
Anubis22
41% better than 21%
0.60 better than 4%
69.7 better than 7%
0.83 better than 4%
45% of 83 duels better than 24%
17% of 6 situations better than 8%
Nuke20
55% better than 52%
0.57 better than 1%
66.5 better than 2%
0.77 better than 1%
38% of 53 duels better than 2%
25% of 12 situations better than 20%
Cache13
46% -
0.72 -
86.5 -
0.94-
46% of 35 duels -
20% of 5 situations -
Ancient6
67% -
0.60 -
73.8 -
0.80-
59% of 22 duels -
0% of 1 situations -
Overpass4
25% -
0.53 -
64.1 -
0.60-
0% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SebzNoPrime plays

Across 278 matches SebzNoPrime averages K/R 0.67 and ADR 75.4; the rating across the 249 rated matches is 0.91. Biggest strength: Utility damage per round at 5.7, better than 84% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 59 of 249 matches the rating was 1.10 or higher (24%), in 123 it was below 0.90. In 181 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. SebzNoPrime loses the most ELO in match 3 of the day (−33 ELO, win rate 35%). Things go best on Mirage (+131 ELO, win rate 51%). Match no. 1 of the day goes best: 54% win rate, +74 ELO. Got weaker: K/R −0.06, Rating −0.05, ADR −5.3, Win rate −4 pp, ELO −117. Unchanged in recent months: Headshots at 46%. Last 30 days: 38 matches, win rate 42%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.