Seba74

Argentina
On FACEIT since 2015 288 matches tracked 75 matches in 30 days
ELO ▼ 56
2,067
30-day peak: 2,123
Rank SA ▼ 676 places
#5,516
Argentina #1,177 in Argentina
30 days · prev. #4,840 · best #4,808
Last updated:

How does Seba74 play?

Rating 1.08 (from 279 matches) K/R 0.78 ADR 82.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Zeus kills2 in 288 matches
Knife kills 15 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 50x 4K, 4 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 81.8, Headshots at 39%
▼ Got worse
ELO −131

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
109 matches · 50% win rate
On Nuke −39 ELO
32 matches · 47% win rate
On Sundays −86 ELO, win rate 39%

Seba74 loses the most ELO on Mirage: −39 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 14 wins in a row · Mirage
  3. Highest rating in a match: 2.80 · Mirage
  4. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% right on the average
0.79 better than 73%
81.5 better than 55%
1.11 better than 75%
58% of 511 duels better than 86%
26% of 70 situations better than 18%
Dust 284
52% better than 54%
0.81 better than 78%
88.3 better than 80%
1.14 better than 79%
59% of 490 duels better than 87%
30% of 70 situations better than 28%
Nuke32
47% better than 25%
0.73 better than 37%
76.6 better than 25%
1.00 better than 36%
51% of 179 duels better than 45%
40% of 20 situations better than 52%
Inferno30
47% better than 24%
0.79 better than 67%
83.9 better than 60%
1.12 better than 71%
46% of 169 duels better than 18%
30% of 20 situations better than 32%
Anubis13
54% -
0.66 -
72.2 -
0.89-
47% of 79 duels -
33% of 6 situations -
Vertigo11
55% -
0.75 -
81.3 -
0.98-
49% of 51 duels -
25% of 8 situations -
Cache7
43% -
0.65 -
69.4 -
0.84-
35% of 46 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seba74 plays

Across 288 matches Seba74 averages K/R 0.78 and ADR 82.4; the rating across the 279 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 39% headshots. The strongest map is Vertigo with a 55% win rate in 11 matches. In 130 of 288 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 238 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.19. Seba74 loses the most ELO on Mirage (−39 ELO, win rate 50%). Things go best on Dust 2 (+121 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, +4 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −131. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 81.8, Headshots at 39%. Last 30 days: 75 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.