Seb

USA
FACEIT verified FACEIT verified On FACEIT since 2016 291 matches tracked 66 matches in 30 days
ELO ▲ 207
3,364
30-day peak: 3,425
Rank NA ▲ 66 places
#71
USA #57 in USA
30 days · prev. #137 · best #63
Last updated:

How does Seb play?

Rating 1.13 (from 287 matches) K/R 0.81 ADR 86.4 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 287 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 2.9
Knife kills 25 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 77%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 51x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +494
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 86.5
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +101 ELO
51 matches · 49% win rate
On Wednesdays −106 ELO, win rate 52%

Seb loses the most ELO in match 3 of the day: +101 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.08 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
55% right on the average
0.82 better than 77%
86.6 better than 72%
1.12 better than 69%
55% of 440 duels better than 65%
31% of 59 situations better than 25%
Dust 260
62% better than 75%
0.81 better than 73%
87.1 better than 73%
1.14 better than 70%
53% of 281 duels right on the average
43% of 46 situations better than 60%
Cache44
68% better than 78%
0.83 better than 70%
89.8 better than 75%
1.14 better than 60%
55% of 228 duels better than 55%
38% of 16 situations better than 47%
Nuke30
73% better than 92%
0.80 better than 65%
85.9 better than 68%
1.16 better than 73%
50% of 154 duels better than 34%
77% of 22 situations better than 98%
Anubis21
67% better than 85%
0.89 better than 94%
91.0 better than 89%
1.29 better than 96%
57% of 68 duels better than 75%
40% of 15 situations better than 54%
Ancient17
35% better than 4%
0.69 better than 19%
74.6 better than 14%
0.95 better than 16%
45% of 77 duels better than 12%
20% of 15 situations better than 11%
Inferno11
36% -
0.71 -
76.2 -
0.98-
59% of 41 duels -
20% of 5 situations -
Vertigo3
0% -
0.91 -
92.8 -
1.18-
50% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seb plays

Across 291 matches Seb averages K/R 0.81 and ADR 86.4; the rating across the 287 rated matches is 1.13. Biggest strength: 3K rounds at 5.1%, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 30 matches. In 147 of 287 matches the rating was 1.10 or higher (51%), in 79 it was below 0.90. In 226 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: November 2026 at 1.20. Seb loses the most ELO in match 3 of the day (+101 ELO, win rate 49%). Things go best on Cache (+236 ELO, win rate 68%). Match no. 4 of the day goes best: 66% win rate, +182 ELO. Improved over the last three months: Win rate +6 pp, ELO +494. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 86.5. Last 30 days: 66 matches, win rate 62%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.