SeanPauul

France
136 matches tracked 43 matches in 30 days
Last updated:

How does SeanPauul play?

Rating 1.05 (from 45 matches) K/R 0.77 ADR 83.2 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 7%−4 pp better than 41%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.0
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 22x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.4, Headshots at 38%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −42 ELO
20 matches · 45% wins
On Saturdays +59 ELO, win rate 44%

SeanPauul loses the most ELO on Mirage: −42 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 45%
0.75 better than 56%
80.0 better than 46%
0.97 better than 26%
49% of 166 duels better than 37%
30% of 27 situations better than 28%
Anubis22
45% better than 23%
0.83 better than 86%
89.4 better than 86%
1.24-
63% of 72 duels better than 95%
33% of 12 situations better than 40%
Inferno22
73% better than 94%
0.76 better than 58%
83.7 better than 60%
1.09-
65% of 60 duels better than 97%
47% of 15 situations better than 66%
Mirage20
45% better than 25%
0.70 better than 30%
79.1 better than 42%
0.94-
43% of 42 duels better than 11%
75% of 12 situations better than 99%
Cache10
40% -
0.78 -
83.3 -
1.08-
42% of 38 duels -
60% of 10 situations -
Ancient4
50% -
0.90 -
96.2 -
1.29-
44% of 18 duels -
0% of 1 situations -
Nuke4
25% -
0.79 -
88.6 -
0.96-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeanPauul plays

Across 136 matches SeanPauul averages K/R 0.77 and ADR 83.2; the rating across the 45 rated matches is 1.05. Biggest strength: Utility damage per round at 6.3. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 17.0 kills per match, 38% of them headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 20 of 45 matches the rating was 1.10 or higher (44%), in 15 it was below 0.90. In 95 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. SeanPauul loses the most ELO on Mirage (−42 ELO, win rate 45%). Things go best on Inferno (+154 ELO, win rate 73%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.4, Headshots at 38%. Last 30 days: 43 matches, win rate 47%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.