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SeRCEra

Poland
On FACEIT since 2018 467 matches tracked 106 matches in 30 days
ELO ▲ 251
3,185
30-day peak: 3,308
Rank NA ▲ 147 places
#151
Poland #242 in Poland
30 days · prev. #298 · best #118
Last updated:

How does SeRCEra play?

Rating 1.05 (from 407 matches) K/R 0.75 ADR 82.1 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.7 from the last 410
Knife kills 3 in 410 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 50%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 65x 4K, 12 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.9, Headshots +16 pp, ELO +244
= Stayed the same
Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
85 matches · 55% win rate
On Cache −52 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −14 ELO, win rate 49%
On Wednesdays +114 ELO, win rate 47%

SeRCEra loses the most ELO on Dust 2: −108 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
57% better than 61%
0.74 better than 41%
81.2 better than 46%
1.05 better than 46%
52% of 713 duels better than 47%
47% of 96 situations better than 75%
Dust 285
55% right on the average
0.77 better than 56%
85.0 better than 65%
1.08 better than 52%
48% of 439 duels better than 26%
37% of 51 situations better than 43%
Ancient46
61% better than 71%
0.73 better than 37%
80.2 better than 39%
1.04 better than 44%
51% of 187 duels better than 41%
50% of 14 situations better than 79%
Anubis43
56% right on the average
0.71 better than 30%
77.4 better than 28%
0.98 better than 24%
48% of 209 duels better than 26%
36% of 25 situations better than 44%
Nuke27
41% better than 10%
0.81 better than 70%
88.2 better than 77%
1.10 better than 57%
55% of 154 duels better than 60%
40% of 25 situations right on the average
Cache20
45% better than 12%
0.71 better than 18%
81.7 better than 38%
0.97 better than 12%
49% of 107 duels better than 24%
40% of 10 situations right on the average
Inferno15
40% better than 3%
0.79 better than 47%
85.5 better than 49%
1.09 better than 36%
46% of 67 duels better than 9%
29% of 7 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How SeRCEra plays

Across 467 matches SeRCEra averages K/R 0.75 and ADR 82.1; the rating across the 407 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 173 of 407 matches the rating was 1.10 or higher (43%), in 138 it was below 0.90. In 331 matches with detailed stats: 65 4Ks and 12 aces. Best month by rating: September 2026 at 1.17. SeRCEra loses the most ELO on Dust 2 (−108 ELO, win rate 55%). Things go best on Anubis (+174 ELO, win rate 56%). Match no. 4 of the day goes best: 69% win rate, +167 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.9, Headshots +16 pp, ELO +244. Unchanged in recent months: Win rate at 56%. Last 30 days: 106 matches, win rate 58%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.