SeKiS

Finland
On FACEIT since 2019 223 matches tracked 75 matches in 30 days
ELO ▲ 211
2,262
30-day peak: 2,288
Rank EU
#117,736
Finland #3,064 in Finland
Last updated:

How does SeKiS play?

Rating 1.36 (from 173 matches) K/R 0.93 ADR 96.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 173 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 45% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 3 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 65x 4K, 11 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, ADR +14.3, Win rate +13 pp, ELO +195
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.01. Last 3 months: 0.97 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
60 matches · 48% win rate
On Thursdays −3 ELO, win rate 46%

SeKiS loses the most ELO in match 2 of the day: −12 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.81 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 78%
0.90 better than 95%
92.6 better than 92%
1.37 better than 99%
64% of 160 duels better than 97%
46% of 35 situations better than 73%
Ancient47
53% right on the average
0.95 better than 99%
100.3 better than 98%
1.41 better than 99%
61% of 194 duels better than 90%
41% of 32 situations better than 58%
Nuke47
57% better than 57%
0.95 better than 99%
98.9 better than 97%
1.37 better than 99%
59% of 199 duels better than 83%
43% of 30 situations better than 56%
Anubis35
51% better than 45%
0.89 better than 95%
91.9 better than 90%
1.34 better than 98%
64% of 115 duels better than 97%
33% of 21 situations better than 39%
Dust 215
53% better than 54%
0.87 better than 91%
94.1 better than 93%
1.15-
57% of 51 duels better than 78%
54% of 13 situations better than 88%
Cache12
58% -
1.04 -
108.8 -
1.52-
56% of 50 duels -
50% of 10 situations -
Inferno4
50% -
0.84 -
75.3 -
1.19-
44% of 18 duels -
60% of 5 situations -
Vertigo4
100% -
1.05 -
106.3 -
1.41-
55% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeKiS plays

Across 223 matches SeKiS averages K/R 0.93 and ADR 96.3; the rating across the 173 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 21.2 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 129 of 173 matches the rating was 1.10 or higher (75%), in 24 it was below 0.90. In 168 matches with detailed stats: 65 4Ks and 11 aces. Best month by rating: September 2026 at 1.45. SeKiS loses the most ELO in match 2 of the day (−12 ELO, win rate 48%). Things go best on Anubis (+41 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: K/R +0.15, ADR +14.3, Win rate +13 pp, ELO +195. Unchanged in recent months: Headshots at 57%. Last 30 days: 75 matches, win rate 59%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.