Sdaim

KR
FACEIT verified On FACEIT since 2019 166 matches tracked 35 matches in 30 days
ELO ▲ 57
3,752
30-day peak: 3,752
Rank EU ▼ 12 places
#323
KR #5 in KR
30 days · prev. #311 · best #311
Last updated:

How does Sdaim play?

Rating 1.18 (from 117 matches) K/R 0.85 ADR 91.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 116 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 30% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 60%+6 pp · Ø 54% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.11).

Headshot rate 55%+3 pp · Ø 52% better than 53%
AWP share of kills 15%+1 pp · Ø 14% better than 70%
K/D 1.23+0.12 · Ø 1.11 better than 70%
Pistol kills per match 3.5
Knife kills 3 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.5%).

2K rounds 15.8%+1.4 pp · Ø 14.4% better than 76%
3K rounds 5.8%+1.3 pp · Ø 4.5% better than 84%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 24x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 67%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.12
= Stayed the same
K/R at 0.85, ADR at 91.8, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −538

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.85 (at the start 0.86). Clearly above the average (0.78).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
64 matches · 53% win rate
On Dust 2 −89 ELO
36 matches · 58% win rate
Between 0:00 and 6:00 −8 ELO, win rate 49%
On Tuesdays +34 ELO, win rate 48%

Sdaim loses the most ELO on Mirage: −173 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 29%
0.87 better than 78%
92.2 better than 77%
1.14 right on the average
58% of 197 duels better than 66%
42% of 19 situations better than 57%
Dust 236
58% right on the average
0.79 better than 45%
86.7 better than 53%
1.14 right on the average
62% of 130 duels better than 81%
33% of 15 situations better than 31%
Ancient28
71% better than 88%
0.89 better than 86%
98.7 better than 94%
1.29 better than 89%
64% of 128 duels better than 92%
67% of 9 situations better than 95%
Nuke18
44% better than 15%
0.87 better than 88%
94.1 better than 90%
1.26-
57% of 74 duels better than 72%
63% of 8 situations better than 93%
Cache13
54% -
0.78 -
82.7 -
1.09-
48% of 75 duels -
17% of 6 situations -
Inferno6
67% -
0.93 -
94.1 -
1.42-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sdaim plays

Across 166 matches Sdaim averages K/R 0.85 and ADR 91.8; the rating across the 117 rated matches is 1.18. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Ancient with a 71% win rate in 28 matches. In 71 of 116 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 109 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. Sdaim loses the most ELO on Mirage (−173 ELO, win rate 53%). Things go best on Ancient (+59 ELO, win rate 71%). Match no. 3 of the day goes best: 64% win rate, −91 ELO. Improved over the last three months: Rating +0.12. Got weaker: Win rate −5 pp, ELO −538. Unchanged in recent months: K/R at 0.85, ADR at 91.8, Headshots at 55%. Last 30 days: 35 matches, win rate 54%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.