Scsrhnd

Seychelles
On FACEIT since 2015 460 matches tracked 138 matches in 30 days
Last updated:

How does Scsrhnd play?

Rating 0.97 (from 459 matches) K/R 0.71 ADR 76.8 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 459 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most
Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 39%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.96−0.01 · Ø 0.97 better than 52%
Pistol kills per match 2.5
Knife kills 14 in 460 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just above the average (12.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 64%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 54x 4K, 5 aces in 459 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 70%
Enemies flashed per round 0.04−0.20 · Ø 0.24 better than 3%
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 76.7, Headshots at 39%, First kills at 11%
▼ Got worse
Win rate −5 pp, ELO −55, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −246 ELO
39 matches · 28% win rate
On Ancient −87 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 −117 ELO, win rate 43%
On Sundays −363 ELO, win rate 39%

Scsrhnd loses the most ELO on Anubis: −246 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
51% better than 58%
0.72 better than 57%
76.8 better than 44%
0.98 better than 52%
55% of 554 duels better than 81%
36% of 96 situations better than 45%
Dust 2100
58% better than 80%
0.69 better than 46%
75.3 better than 34%
0.94 better than 39%
49% of 466 duels right on the average
44% of 75 situations better than 70%
Nuke60
45% better than 24%
0.72 better than 54%
79.1 better than 57%
0.95 better than 40%
55% of 278 duels better than 79%
33% of 45 situations better than 34%
Inferno55
51% better than 53%
0.75 better than 75%
80.2 better than 63%
1.04 better than 72%
57% of 310 duels better than 86%
29% of 34 situations better than 28%
Ancient44
45% better than 35%
0.68 better than 38%
75.6 better than 36%
0.92 better than 34%
52% of 182 duels better than 66%
35% of 40 situations better than 43%
Anubis39
28% better than 4%
0.60 better than 7%
65.9 better than 4%
0.81 better than 5%
41% of 162 duels better than 12%
22% of 27 situations better than 16%
Cache32
59% -
0.85 -
87.0 -
1.20-
66% of 154 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scsrhnd plays

Across 460 matches Scsrhnd averages K/R 0.71 and ADR 76.8; the rating across the 459 rated matches is 0.97. Biggest strength: Utility hit rate at 48%, better than 99% of level 5 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Cache with a 59% win rate in 32 matches. In 155 of 459 matches the rating was 1.10 or higher (34%), in 204 it was below 0.90. In 459 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.02. Scsrhnd loses the most ELO on Anubis (−246 ELO, win rate 28%). Things go best on Dust 2 (+175 ELO, win rate 58%). Got weaker: Win rate −5 pp, ELO −55, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 76.7, Headshots at 39%, First kills at 11%. Last 30 days: 138 matches, win rate 46%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.