ScrapZ

Germany
On FACEIT since 2016 131 matches tracked 63 matches in 30 days
Last updated:

How does ScrapZ play?

Rating 1.08 K/R 0.79 ADR 83.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 131 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (48%).

Headshot rate 31%−17 pp · Ø 48% better than 1%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.08+0.07 · Ø 1.01 better than 73%
Pistol kills per match 2.6
Knife kills 2 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 86%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 81%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether ScrapZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: November 2026 with 0.82.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +2 ELO
35 matches · 43% win rate
Between 0:00 and 6:00 −100 ELO, win rate 42%
On Mondays −6 ELO, win rate 41%

ScrapZ loses the most ELO in match 1 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.33 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
53% better than 57%
0.74 better than 53%
76.1 better than 26%
1.03 better than 58%
51% of 148 duels right on the average
41% of 32 situations better than 61%
Inferno31
55% better than 56%
0.83 better than 85%
92.7 better than 90%
1.13 better than 77%
64% of 159 duels better than 94%
54% of 13 situations better than 83%
Dust 227
41% better than 18%
0.81 better than 84%
84.9 better than 74%
1.09 better than 75%
62% of 169 duels better than 95%
0% of 15 situations better than 1%
Cache19
63% -
0.92 -
90.6 -
1.27-
63% of 87 duels -
21% of 14 situations -
Mirage14
36% -
0.66 -
75.9 -
0.89-
55% of 84 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ScrapZ plays

Across 131 matches ScrapZ averages K/R 0.79, ADR 83.5 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 96% of level 9 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 9 players. Averages 17.9 kills per match with 31% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 53 of 131 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 117 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. ScrapZ loses the most ELO in match 1 of the day (+2 ELO, win rate 43%). Things go best on Ancient (+62 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +42 ELO. Last 30 days: 63 matches, win rate 48%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.