Scr0b

Denmark
On FACEIT since 2019 195 matches tracked 42 matches in 30 days
ELO ▲ 238
3,804
30-day peak: 3,829
Rank EU ▲ 308 places
#357
Denmark #10 in Denmark
30 days · prev. #665 · best #325
Last updated:

How does Scr0b play?

Rating 1.17 (from 185 matches) K/R 0.82 ADR 85.0 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 59%+5 pp · Ø 54% better than 82%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 12%
AWP share of kills 34%+21 pp · Ø 13% better than 91%
K/D 1.23+0.11 · Ø 1.12 better than 72%
Pistol kills per match 3.9
Knife kills 6 in 195 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.6).

2K rounds 15.2%+0.9 pp · Ø 14.3% better than 65%
3K rounds 5.2%+0.5 pp · Ø 4.7% better than 67%
MVPs per match 3.0+0.4 · Ø 2.6 better than 83%
4Ks and aces 25x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.33).

Utility hit rate 29%−5 pp · Ø 34% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.48+0.15 · Ø 0.33 better than 87%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +12 pp, ELO +537
= Stayed the same
K/R at 0.81, Rating at 1.18, ADR at 83.7
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.83). Just above the average (0.79).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −140 ELO
30 matches · 40% win rate
With joblessjezzz on the team no ELO value
51 matches · 47% win rate
Between 18:00 and 24:00 +6 ELO, win rate 52%
On Thursdays −45 ELO, win rate 50%

Scr0b loses the most ELO on Anubis: −140 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.69 · Ancient

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
63% better than 67%
0.82 better than 63%
85.8 better than 53%
1.18 better than 72%
57% of 252 duels better than 65%
40% of 35 situations better than 53%
Mirage36
53% better than 30%
0.77 better than 32%
81.6 better than 25%
1.11 better than 43%
52% of 175 duels better than 31%
45% of 20 situations better than 70%
Nuke32
72% better than 89%
0.86 better than 88%
88.8 better than 77%
1.25 better than 94%
56% of 151 duels better than 73%
47% of 17 situations better than 71%
Anubis30
40% better than 6%
0.83 better than 68%
85.6 better than 53%
1.17 better than 66%
53% of 135 duels better than 43%
33% of 24 situations better than 36%
Cache19
53% -
0.80 -
85.3 -
1.15-
55% of 107 duels -
43% of 14 situations -
Inferno15
60% better than 70%
0.80 better than 71%
78.4 better than 29%
1.18 better than 81%
59% of 64 duels better than 77%
33% of 6 situations better than 38%
Dust 24
50% -
0.86 -
83.0 -
1.21-
68% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scr0b plays

Across 195 matches Scr0b averages K/R 0.82 and ADR 85.0; the rating across the 185 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Nuke with a 72% win rate in 32 matches. In 105 of 185 matches the rating was 1.10 or higher (57%), in 42 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. Scr0b loses the most ELO on Anubis (−140 ELO, win rate 40%). Things go best on Nuke (+128 ELO, win rate 72%). Improved over the last three months: Win rate +12 pp, ELO +537. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.18, ADR at 83.7. Last 30 days: 42 matches, win rate 64%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.