ScoobyWo

Sweden
On FACEIT since 2024 121 matches tracked 59 matches in 30 days
ELO ▲ 274
2,046
30-day peak: 2,046
Rank EU
#224,975
Sweden #5,523 in Sweden
Last updated:

How does ScoobyWo play?

Rating 1.21 K/R 0.85 ADR 89.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 27x 4K, 7 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +388
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 90.6
▼ Got worse
Win rate −17 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.85
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +33 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 +54 ELO, win rate 48%

ScoobyWo loses the most ELO from match 5 of the day: +33 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.62 · Anubis
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 79%
0.87 better than 93%
94.9 better than 95%
1.21 better than 92%
54% of 166 duels better than 68%
44% of 34 situations better than 68%
Dust 224
67% better than 93%
0.89 better than 96%
95.6 better than 96%
1.26 better than 96%
61% of 82 duels better than 93%
42% of 12 situations better than 63%
Ancient18
50% better than 46%
0.78 better than 68%
76.2 better than 26%
1.11 better than 76%
54% of 65 duels better than 65%
50% of 14 situations better than 78%
Inferno17
65% better than 83%
0.89 better than 94%
87.8 better than 76%
1.29 better than 96%
62% of 42 duels better than 91%
47% of 15 situations better than 72%
Anubis16
75% better than 99%
0.87 better than 94%
88.6 better than 85%
1.27 better than 97%
63% of 67 duels better than 96%
42% of 12 situations better than 60%
Cache7
29% -
0.78 -
85.7 -
1.07-
57% of 21 duels -
50% of 4 situations -
Nuke5
40% -
0.78 -
88.8 -
1.02-
65% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ScoobyWo plays

Across 121 matches ScoobyWo averages K/R 0.85, ADR 89.7 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 71 of 121 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 109 matches with detailed stats: 27 4Ks and 7 aces. Best month by rating: October 2026 at 1.27. ScoobyWo loses the most ELO from match 5 of the day (+33 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, ELO +388. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 90.6. Last 30 days: 59 matches, win rate 54%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.