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Scolius8

Lithuania
63 matches tracked
Last updated:

How does Scolius8 play?

Rating 0.86 K/R 0.63 ADR 74.6 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 41%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−2 pp · Ø 9% better than 18%
Opening duels won 41%−8 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 75%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.93).

Headshot rate 38%−3 pp · Ø 41% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.81−0.12 · Ø 0.93 better than 10%
Pistol kills per match 1.6
Knife kills 6 in 63 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (12.2%).

2K rounds 10.6%−1.6 pp · Ø 12.2% better than 12%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 30%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 12x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.4).

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 7.0+3.6 · Ø 3.4 better than 95%
Enemies flashed per round 0.29+0.07 · Ø 0.22 better than 69%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −5.7, Headshots −9 pp, Win rate −11 pp, ELO −309

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Last 3 months: 0.58 (at the start 0.70). Well below the average (0.69).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
20 matches · 45% win rate

Scolius8 loses the most ELO on Mirage: −6 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.14 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 41%
0.63 better than 25%
74.3 better than 40%
0.84 better than 15%
43% of 88 duels better than 21%
33% of 9 situations better than 40%
Anubis9
67% -
0.70 -
81.9 -
0.97-
35% of 31 duels -
67% of 3 situations -
Dust 28
38% -
0.48 -
63.9 -
0.61-
32% of 37 duels -
0% of 2 situations -
Nuke8
50% -
0.55 -
71.4 -
0.83-
40% of 20 duels -
50% of 6 situations -
Cache7
29% -
0.70 -
76.8 -
0.96-
44% of 25 duels -
44% of 9 situations -
Ancient5
40% -
0.67 -
71.2 -
0.91-
60% of 15 duels -
0% of 3 situations -
Inferno5
80% -
0.67 -
78.3 -
0.86-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scolius8 plays

Across 63 matches Scolius8 averages K/R 0.63, ADR 74.6 and a rating of 0.86. Biggest strength: Utility damage per round at 7.0, better than 95% of level 3 players. Most room to improve: Opening duels won at 41%, better than only 8% of level 3 players. Averages 13.7 kills per match with 38% headshots. In 13 of 63 matches the rating was 1.10 or higher (21%), in 37 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 1 ace. Scolius8 loses the most ELO on Mirage (−6 ELO, win rate 45%). Got weaker: K/R −0.12, Rating −0.16, ADR −5.7, Headshots −9 pp, Win rate −11 pp, ELO −309. Last 30 days: 2 matches, win rate 100%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.