Schlafschaf

Sweden
On FACEIT since 2020 204 matches tracked 28 matches in 30 days
Last updated:

How does Schlafschaf play?

Rating 0.94 (from 195 matches) K/R 0.70 ADR 81.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.6
Knife kills 4 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +9.9
= Stayed the same
ELO at 2,391
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
31 matches · 39% win rate
In match 2 of the day −107 ELO
49 matches · 37% win rate
Between 6:00 and 12:00 −110 ELO, win rate 40%
On Sundays −150 ELO, win rate 39%

Schlafschaf loses the most ELO on Mirage: −179 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 2.75 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
60% better than 74%
0.73 better than 41%
85.2 better than 69%
0.98 better than 27%
43% of 236 duels better than 9%
44% of 16 situations better than 65%
Ancient44
43% better than 19%
0.69 better than 23%
79.1 better than 34%
0.94 better than 18%
46% of 226 duels better than 20%
38% of 16 situations right on the average
Mirage31
39% better than 10%
0.60 better than 3%
67.3 better than 2%
0.79 better than 1%
39% of 140 duels better than 3%
35% of 17 situations better than 40%
Cache29
59% -
0.76 -
87.7 -
1.01-
52% of 147 duels -
63% of 8 situations -
Inferno20
55% better than 55%
0.73 better than 40%
89.5 better than 81%
1.00 better than 29%
50% of 94 duels better than 30%
50% of 8 situations better than 74%
Nuke18
50% better than 33%
0.77 better than 56%
83.7 better than 57%
1.02 better than 40%
46% of 97 duels better than 20%
20% of 5 situations better than 12%
Dust 216
50% better than 43%
0.64 better than 8%
75.8 better than 21%
0.86-
42% of 84 duels better than 9%
25% of 4 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How Schlafschaf plays

Across 204 matches Schlafschaf averages K/R 0.70 and ADR 81.0; the rating across the 195 rated matches is 0.94. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 56 of 195 matches the rating was 1.10 or higher (29%), in 97 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Schlafschaf loses the most ELO on Mirage (−179 ELO, win rate 39%). Things go best on Anubis (+117 ELO, win rate 60%). From match no. 5 of the day on, things go best: 64% win rate, +39 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +9.9. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,391. Last 30 days: 28 matches, win rate 61%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.