Scandalback

Papua New Guinea
On FACEIT since 2024 119 matches tracked
ELO ▲ 64
2,005
30-day peak: 2,005
Rank EU
#253,741
Papua New Guinea #191 in Papua New Guinea
Last updated:

How does Scandalback play?

Rating 1.07 K/R 0.79 ADR 86.5 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 4 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 15x 4K, 3 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, Win rate at 52%, ELO at 1,977
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.7

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −36 ELO, win rate 45%
On Saturdays −1 ELO, win rate 43%

Scandalback loses the most ELO on Dust 2: −63 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.33 · Cache

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 37%
0.78 better than 68%
85.3 better than 71%
1.03 right on the average
45% of 236 duels better than 16%
38% of 13 situations right on the average
Dust 224
42% better than 20%
0.79 better than 73%
89.9 better than 86%
1.05 better than 57%
51% of 153 duels right on the average
33% of 12 situations better than 34%
Anubis23
65% better than 85%
0.82 better than 83%
89.6 better than 87%
1.14 better than 81%
46% of 112 duels better than 21%
43% of 14 situations better than 60%
Ancient11
36% -
0.80 -
84.4 -
1.10-
58% of 48 duels -
40% of 5 situations -
Cache8
75% -
0.80 -
84.3 -
1.19-
61% of 31 duels -
67% of 3 situations -
Nuke5
60% -
0.87 -
92.4 -
1.21-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scandalback plays

Across 119 matches Scandalback averages K/R 0.79, ADR 86.5 and a rating of 1.07. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 58 of 119 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Scandalback loses the most ELO on Dust 2 (−63 ELO, win rate 42%). Things go best on Mirage (+104 ELO, win rate 48%). Got weaker: K/R −0.08, Rating −0.10, ADR −5.7. Unchanged in recent months: Headshots at 56%, Win rate at 52%, ELO at 1,977. Last 30 days: 7 matches, win rate 71%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.