Sbka_bhai

Pakistan
On FACEIT since 2023 312 matches tracked 91 matches in 30 days
ELO ▲ 69
2,024
30-day peak: 2,024
Rank NA ▼ 1,600 places
#7,768
Pakistan #26 in Pakistan
30 days · prev. #6,168 · best #5,984
Last updated:

How does Sbka_bhai play?

Rating 1.06 K/R 0.78 ADR 85.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 312 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 1.8
Knife kills 18 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 67x 4K, 9 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.6
= Stayed the same
Headshots at 48%, Win rate at 48%, ELO at 2,024
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
74 matches · 54% win rate
On Anubis −65 ELO
51 matches · 45% win rate
On Saturdays −81 ELO, win rate 35%

Sbka_bhai loses the most ELO on Inferno: −71 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 47 · Anubis
  4. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
45% better than 27%
0.78 better than 71%
85.4 better than 73%
1.06 better than 60%
46% of 541 duels better than 24%
38% of 55 situations right on the average
Inferno74
54% better than 55%
0.82 better than 85%
89.9 better than 87%
1.13 better than 80%
47% of 363 duels better than 22%
41% of 34 situations better than 54%
Mirage53
47% better than 34%
0.78 better than 70%
87.1 better than 79%
1.04 better than 55%
51% of 239 duels right on the average
24% of 33 situations better than 14%
Anubis51
45% better than 28%
0.76 better than 60%
84.8 better than 71%
1.04 better than 53%
46% of 279 duels better than 21%
50% of 26 situations better than 78%
Cache8
13% -
0.64 -
72.9 -
0.83-
21% of 33 duels -
0% of 4 situations -
Ancient7
71% -
0.73 -
79.4 -
0.99-
42% of 31 duels -
0% of 4 situations -
Nuke4
25% -
0.52 -
60.5 -
0.64-
24% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sbka_bhai plays

Across 312 matches Sbka_bhai averages K/R 0.78, ADR 85.9 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Inferno with a 54% win rate in 74 matches. In 132 of 312 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 258 matches with detailed stats: 67 4Ks and 9 aces. Best month by rating: November 2026 at 1.18. Sbka_bhai loses the most ELO on Inferno (−71 ELO, win rate 54%). Things go best on Dust 2 (+64 ELO, win rate 45%). Match no. 4 of the day goes best: 55% win rate, +44 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.6. Unchanged in recent months: Headshots at 48%, Win rate at 48%, ELO at 2,024. Last 30 days: 91 matches, win rate 51%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.