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SayterJM

Russia
116 matches tracked
ELO
3,191
Peak across recorded matches: 3,269
Rank EU ▼ 653 places
#4,674
Russia #1,326 in Russia
30 days · prev. #4,021 · best #4,021
Last updated:

How does SayterJM play?

Rating 1.08 (from 71 matches) K/R 0.75 ADR 78.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.07+0.01 · Ø 1.06 better than 48%
Pistol kills per match 2.4
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 12.1%−1.6 pp · Ø 13.7% better than 13%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 9x 4K, 1 ace in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 78.6, Win rate at 59%, ELO at 3,161
▼ Got worse
Rating −0.06, Headshots −5 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −30 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 54 · Mirage
  3. Highest rating in a match: 2.20 · Dust 2
  4. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
71% better than 94%
0.81 better than 73%
83.2 better than 56%
1.27 better than 92%
58% of 100 duels better than 78%
77% of 13 situations better than 99%
Mirage30
60% better than 73%
0.81 better than 74%
84.3 better than 62%
1.11 better than 66%
61% of 114 duels better than 91%
46% of 13 situations better than 73%
Nuke17
59% better than 56%
0.72 better than 30%
72.6 better than 11%
1.05-
55% of 58 duels better than 59%
38% of 8 situations better than 46%
Anubis13
38% -
0.53 -
63.6 -
0.69-
26% of 39 duels -
38% of 8 situations -
Ancient12
50% -
0.72 -
72.9 -
1.00-
45% of 38 duels -
33% of 9 situations -
Overpass5
60% -
0.71 -
72.0 -
-
-
-
Inferno3
67% -
0.76 -
78.2 -
1.05-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SayterJM plays

Across 116 matches SayterJM averages K/R 0.75 and ADR 78.1; the rating across the 71 rated matches is 1.08. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 71% win rate in 35 matches. In 37 of 71 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. Things go best on Mirage (+120 ELO, win rate 60%). Match no. 2 of the day goes best: 71% win rate, +85 ELO. Got weaker: Rating −0.06, Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 78.6, Win rate at 59%, ELO at 3,161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.