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Sayjus

Germany
On FACEIT since 2020 205 matches tracked 93 matches in 30 days
ELO ▼ 30
2,388
30-day peak: 2,604
Rank EU
#82,661
Germany #2,168 in Germany
Last updated:

How does Sayjus play?

Rating 0.96 (from 174 matches) K/R 0.71 ADR 78.3 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 3.0
Knife kills 2 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 17x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 76.5, ELO at 2,388
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −8 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −264 ELO
51 matches · 39% win rate
On Mirage −207 ELO
44 matches · 50% win rate
Between 12:00 and 18:00 −116 ELO, win rate 42%
On Wednesdays −95 ELO, win rate 38%

Sayjus loses the most ELO from match 5 of the day: −264 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.29 · Cache
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 60%
0.66 better than 13%
75.4 better than 20%
0.89 better than 8%
51% of 206 duels better than 47%
54% of 13 situations better than 87%
Mirage44
50% better than 42%
0.70 better than 28%
76.9 better than 27%
0.93 better than 15%
48% of 151 duels better than 30%
53% of 19 situations better than 86%
Anubis39
51% better than 42%
0.72 better than 37%
81.1 better than 47%
1.01 better than 40%
56% of 187 duels better than 73%
47% of 17 situations better than 74%
Ancient27
48% better than 33%
0.72 better than 35%
78.0 better than 29%
0.99 better than 33%
47% of 135 duels better than 24%
52% of 21 situations better than 84%
Cache18
44% better than 21%
0.68 better than 25%
75.6 better than 25%
0.95 better than 27%
54% of 65 duels better than 60%
38% of 13 situations right on the average
Inferno15
73% better than 94%
0.82 better than 81%
87.5 better than 76%
1.10-
58% of 73 duels better than 76%
67% of 6 situations better than 95%
Nuke5
40% -
0.72 -
75.2 -
0.92-
38% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sayjus plays

Across 205 matches Sayjus averages K/R 0.71 and ADR 78.3; the rating across the 174 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 56 of 174 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 126 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. Sayjus loses the most ELO from match 5 of the day (−264 ELO, win rate 39%). Things go best in match 3 of the day (+172 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +172 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, Win rate −8 pp. Unchanged in recent months: ADR at 76.5, ELO at 2,388. Last 30 days: 93 matches, win rate 48%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.