SayAiinn

France
On FACEIT since 2020 266 matches tracked 168 matches in 30 days
Last updated:

How does SayAiinn play?

Rating 1.22 (from 216 matches) K/R 0.89 ADR 92.1 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 216 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

69% headshots and so well above the average (50%).

Headshot rate 69%+19 pp · Ø 50% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 21%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 4.3
Knife kills 4 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 88%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 94x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +241
= Stayed the same
ADR at 92.7, Headshots at 69%
▼ Got worse
Win rate −4 pp

Oct to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −3 ELO
36 matches · 56% win rate
From match 5 of the day +91 ELO
122 matches · 46% win rate
Between 18:00 and 24:00 +2 ELO, win rate 40%
On Mondays +5 ELO, win rate 45%

SayAiinn loses the most ELO on Inferno: −3 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 57 · Mirage
  3. Highest rating in a match: 2.65 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
54% better than 59%
0.88 better than 93%
93.0 better than 91%
1.22 better than 90%
55% of 425 duels better than 68%
42% of 38 situations better than 63%
Mirage47
45% better than 25%
0.92 better than 97%
94.6 better than 95%
1.30 better than 97%
58% of 190 duels better than 85%
50% of 6 situations better than 82%
Anubis39
51% better than 45%
0.81 better than 77%
85.8 better than 72%
1.12 better than 73%
51% of 197 duels better than 43%
44% of 27 situations better than 65%
Inferno36
56% better than 58%
0.87 better than 88%
89.3 better than 80%
1.22 better than 86%
58% of 120 duels better than 71%
7% of 14 situations better than 1%
Cache18
39% -
1.03 -
105.2 -
1.42-
65% of 83 duels -
50% of 8 situations -
Ancient14
50% -
0.84 -
88.3 -
1.09-
59% of 59 duels -
25% of 8 situations -
Nuke8
63% -
0.96 -
95.5 -
1.36-
58% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SayAiinn plays

Across 266 matches SayAiinn averages K/R 0.89 and ADR 92.1; the rating across the 216 rated matches is 1.22. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 69% headshots. The strongest map is Inferno with a 56% win rate in 36 matches. In 124 of 216 matches the rating was 1.10 or higher (57%), in 51 it was below 0.90. In 216 matches with detailed stats: 94 4Ks and 6 aces. Best month by rating: October 2026 at 1.23. SayAiinn loses the most ELO on Inferno (−3 ELO, win rate 56%). Things go best on Dust 2 (+134 ELO, win rate 54%). Match no. 3 of the day goes best: 64% win rate, +34 ELO. Improved over the last three months: K/R +0.04, ELO +241. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 92.7, Headshots at 69%. Last 30 days: 168 matches, win rate 54%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.