Sawadikrap

Canada
On FACEIT since 2021 462 matches tracked 147 matches in 30 days
ELO ▼ 295
2,499
30-day peak: 2,853
Rank NA ▼ 1,187 places
#1,671
Canada #201 in Canada
30 days · prev. #484 · best #483
Last updated:

How does Sawadikrap play?

Rating 0.92 K/R 0.66 ADR 74.0 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 462 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.3
Knife kills 11 in 462 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 45x 4K, 0 aces in 462 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +465, Clutch 1v1 +6 pp
= Stayed the same
Rating at 0.92, Headshots at 45%
▼ Got worse
K/R −0.04, ADR −7.3, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
100 matches · 46% win rate
On Inferno −116 ELO
36 matches · 47% win rate
Between 18:00 and 24:00 −318 ELO, win rate 45%

Sawadikrap loses the most ELO on Dust 2: −182 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
59% better than 75%
0.66 better than 13%
72.9 better than 13%
0.93 better than 15%
47% of 696 duels better than 24%
31% of 105 situations better than 28%
Dust 2100
46% better than 30%
0.67 better than 16%
75.1 better than 20%
0.92 better than 12%
45% of 429 duels better than 17%
38% of 65 situations right on the average
Ancient74
50% better than 42%
0.65 better than 10%
75.7 better than 19%
0.88 better than 7%
51% of 383 duels better than 42%
23% of 39 situations better than 16%
Anubis65
48% better than 35%
0.67 better than 16%
74.0 better than 13%
0.95 better than 20%
48% of 309 duels better than 29%
40% of 35 situations better than 55%
Inferno36
47% better than 27%
0.65 better than 11%
72.9 better than 10%
0.92 better than 11%
47% of 159 duels better than 17%
29% of 21 situations better than 28%
Nuke27
48% better than 30%
0.66 better than 13%
72.1 better than 12%
0.91 better than 13%
47% of 126 duels better than 20%
50% of 14 situations better than 76%
Cache5
20% -
0.74 -
77.8 -
0.96-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sawadikrap plays

Across 462 matches Sawadikrap averages K/R 0.66, ADR 74.0 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.92, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 155 matches. In 125 of 462 matches the rating was 1.10 or higher (27%), in 218 it was below 0.90. In 462 matches with detailed stats: 45 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Sawadikrap loses the most ELO on Dust 2 (−182 ELO, win rate 46%). Things go best on Mirage (+593 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +465, Clutch 1v1 +6 pp. Got weaker: K/R −0.04, ADR −7.3, First kills −3 pp. Unchanged in recent months: Rating at 0.92, Headshots at 45%. Last 30 days: 147 matches, win rate 48%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.