SatanicGodz

USA
On FACEIT since 2016 41 matches tracked 22 matches in 30 days
ELO ▲ 198
2,019
30-day peak: 2,019
Rank NA ▼ 1,493 places
#7,892
USA #4,459 in USA
30 days · prev. #6,399 · best #6,399
Last updated:

How does SatanicGodz play?

Rating 1.10 K/R 0.77 ADR 84.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

43% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 43%+21 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Zeus kills8 in 41 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 5x 4K, 3 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SatanicGodz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.76
JulAugSepOctNov

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 1.71 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
77% -
0.72 -
74.3 -
1.07-
53% of 43 duels -
57% of 7 situations -
Inferno9
44% -
0.81 -
91.4 -
1.10-
56% of 43 duels -
50% of 4 situations -
Anubis8
88% -
0.76 -
86.4 -
1.13-
41% of 39 duels -
33% of 6 situations -
Cache5
80% -
0.85 -
91.0 -
1.13-
67% of 15 duels -
25% of 4 situations -
Dust 24
50% -
0.68 -
78.5 -
0.96-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SatanicGodz plays

Across 41 matches SatanicGodz averages K/R 0.77, ADR 84.4 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. In 22 of 41 matches the rating was 1.10 or higher (54%), in 11 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 3 aces. Last 30 days: 22 matches, win rate 73%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.