Sata_andag1

Russia
41 matches tracked
Last updated:

How does Sata_andag1 play?

K/R 0.70 ADR 76.8 from 41 matches
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 46%
Opening duels won 47%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+10 pp better than 90%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 2.0+0.3 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−3 pp better than 34%
AWP share of kills 9%−2 pp better than 49%
K/D 0.97+0.01 better than 64%
Pistol kills per match 1.7
Knife kills 2 in 41 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+2.2 pp better than 97%
Rounds with 3K 5.1%+1.4 pp better than 96%
MVPs per match 2.3+0.2 better than 84%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 99%
Utility damage per round 3.0−0.8 better than 31%
Enemies flashed per round 0.49+0.25 better than 94%
Rounds with a death 72%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.09, ADR +7.3, Headshots +5 pp, Win rate +17 pp
= Stayed the same
ELO at 870
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.66).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% –
0.80 –
85.4 –
-
55% of 44 duels –
60% of 10 situations –
Dust 29
44% –
0.48 –
60.7 –
-
31% of 32 duels –
33% of 3 situations –
Anubis8
50% –
0.79 –
84.9 –
-
50% of 44 duels –
33% of 6 situations –
Nuke6
33% –
0.71 –
72.4 –
-
32% of 31 duels –
33% of 3 situations –
Ancient3
67% –
0.79 –
78.8 –
-
50% of 8 duels –
50% of 4 situations –
Inferno3
33% –
0.68 –
76.9 –
-
42% of 12 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Sata_andag1 plays

Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 4. On average 15.1 kills per match, 40% of them headshots. In 20 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.09, ADR +7.3, Headshots +5 pp, Win rate +17 pp. Unchanged in recent months: ELO at 870.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.