Sashank576

Germany
On FACEIT since 2025 84 matches tracked 41 matches in 30 days
Last updated:

How does Sashank576 play?

Rating 0.99 K/R 0.68 ADR 72.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 11%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.00−0.03 · Ø 1.03 better than 45%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 15x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 72.9, Win rate at 52%, First kills at 7%, Clutch 1v1 at 37%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
20 matches · 40% win rate
On Mirage −3 ELO
23 matches · 52% win rate

Sashank576 loses the most ELO in match 2 of the day: −4 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 55%
0.67 better than 19%
72.0 better than 11%
0.98 better than 36%
49% of 79 duels better than 41%
32% of 19 situations better than 32%
Dust 222
45% better than 28%
0.72 better than 45%
74.4 better than 20%
1.05 better than 62%
44% of 70 duels better than 17%
45% of 20 situations better than 70%
Ancient14
50% -
0.69 -
70.1 -
1.02-
59% of 34 duels -
45% of 11 situations -
Inferno9
56% -
0.65 -
71.1 -
0.91-
43% of 35 duels -
20% of 5 situations -
Anubis7
57% -
0.59 -
64.0 -
0.84-
38% of 16 duels -
25% of 4 situations -
Cache5
40% -
0.59 -
72.3 -
0.84-
38% of 16 duels -
33% of 3 situations -
Nuke3
67% -
0.88 -
91.7 -
1.22-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sashank576 plays

Across 84 matches Sashank576 averages K/R 0.68, ADR 72.3 and a rating of 0.99. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 8% of level 9 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 26 of 84 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 1.04. Sashank576 loses the most ELO in match 2 of the day (−4 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 45%). Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 72.9, Win rate at 52%, First kills at 7%, Clutch 1v1 at 37%. Last 30 days: 41 matches, win rate 56%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.