Sapaooo

Brazil
105 matches tracked
Last updated:

How does Sapaooo play?

Rating 1.05 K/R 0.75 ADR 86.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. More damage per round than the level 4 average.
Multi-killsEntryDamage
better than most on level 4 about average weaker than most
Level 4

Compared with 634 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 50%+1 pp · Ø 49% better than 64%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 66%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 29%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.96).

Headshot rate 48%+5 pp · Ø 43% better than 79%
AWP share of kills 15%+4 pp · Ø 11% better than 69%
K/D 1.01+0.05 · Ø 0.96 better than 82%
Pistol kills per match 2.7
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 13.0%+0.4 pp · Ø 12.6% better than 66%
3K rounds 4.9%+1.3 pp · Ø 3.6% better than 94%
MVPs per match 2.6+0.5 · Ø 2.1 better than 96%
4Ks and aces 26x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (3.7).

Utility hit rate 34%−1 pp · Ø 35% better than 52%
Utility damage per round 7.3+3.6 · Ø 3.7 better than 98%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 44%
Deaths per round 74%+1 pp · Ø 73% better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp, ELO +75, First kills +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 87.1
▼ Got worse
Win rate −4 pp, Clutch 1v1 −23 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Last 3 months: 0.76 (at the start 0.73). Clearly above the average (0.70).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
45 matches · 56% win rate
In match 1 of the day +88 ELO
24 matches · 50% win rate

Sapaooo loses the most ELO on Dust 2: −8 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 73%
0.76 better than 82%
86.3 better than 90%
1.10 better than 90%
50% of 264 duels better than 56%
61% of 23 situations better than 93%
Inferno20
65% better than 89%
0.75 better than 78%
90.1 better than 96%
1.04 better than 77%
59% of 98 duels better than 91%
44% of 9 situations better than 64%
Mirage20
45% better than 36%
0.72 better than 64%
84.6 better than 88%
0.96 right on the average
47% of 106 duels better than 41%
0% of 11 situations better than 1%
Nuke11
45% -
0.74 -
85.1 -
0.97-
39% of 44 duels -
20% of 5 situations -
Ancient6
67% -
0.85 -
94.0 -
1.18-
48% of 33 duels -
50% of 4 situations -
Cache3
67% -
0.70 -
82.6 -
0.95-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sapaooo plays

Across 105 matches Sapaooo averages K/R 0.75, ADR 86.9 and a rating of 1.05. Biggest strength: Utility damage per round at 7.3, better than 98% of level 4 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 45 of 105 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 105 matches with detailed stats: 26 4Ks and 3 aces. Sapaooo loses the most ELO on Dust 2 (−8 ELO, win rate 56%). Things go best on Inferno (+85 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp, ELO +75, First kills +2 pp. Got weaker: Win rate −4 pp, Clutch 1v1 −23 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 87.1. Last 30 days: 2 matches, win rate 100%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.