Sap--

USA
162 matches tracked
Last updated:

How does Sap-- play?

Rating 1.12 (from 7 matches) K/R 0.72 ADR 79.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 52%+2 pp better than 63%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 33%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 73%
AWP share of kills 22%+11 pp better than 90%
K/D 1.00−0.01 better than 46%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 39%
Rounds with 3K 4.0%+0.1 pp better than 54%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 10x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 5.6+1.3 better than 81%
Enemies flashed per round 0.46+0.18 better than 88%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 82.0, Headshots at 52%
▼ Got worse
Win rate −6 pp, ELO −145

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 162 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −28 ELO
24 matches · 54% wins
In match 1 of the day −24 ELO
55 matches · 36% wins
On Mirage −23 ELO
59 matches · 54% wins

Sap-- loses the most ELO on Anubis: −28 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 63%
0.75 better than 61%
83.7 better than 70%
1.16–
51% of 230 duels level
40% of 30 situations better than 56%
Dust 233
30% better than 3%
0.67 better than 21%
74.6 better than 22%
-
46% of 122 duels better than 25%
38% of 8 situations better than 47%
Anubis24
54% better than 60%
0.67 better than 21%
74.8 better than 22%
0.57–
50% of 88 duels better than 47%
30% of 10 situations better than 31%
Inferno22
68% better than 90%
0.81 better than 78%
87.2 better than 75%
1.50–
58% of 121 duels better than 78%
25% of 12 situations better than 20%
Nuke10
30% –
0.72 –
75.9 –
-
36% of 39 duels –
25% of 4 situations –
Cache6
33% –
0.58 –
72.2 –
1.01–
43% of 30 duels –
50% of 2 situations –
Ancient5
20% –
0.68 –
82.6 –
-
33% of 3 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Sap-- plays

Across 162 matches Sap-- averages K/R 0.72 and ADR 79.9; the rating across the 7 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. On average 15.6 kills per match, 52% of them headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 63 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. Sap-- loses the most ELO on Anubis (−28 ELO, win rate 54%). Things go best in match 2 of the day (+74 ELO, win rate 59%). Got weaker: Win rate −6 pp, ELO −145. Unchanged in recent months: K/R at 0.73, ADR at 82.0, Headshots at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.