Sandoval

Brazil
294 matches tracked 82 matches in 30 days
ELO ▲ 33
2,167
30-day peak: 2,194
Rank SA ▲ 6 places
#3,622 #2,306 in BR
30 days · before #3,628 · best #3,471
Last updated:

How does Sandoval play?

Rating 1.02 (from 219 matches) K/R 0.73 ADR 78.7 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 12%+1 pp better than 62%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.1
Knife kills 18 in 294 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 36x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +151
= Stayed the same
K/R at 0.73, ADR at 78.0, Headshots at 50%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76).

Patterns

From the last 294 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −49 ELO
43 matches · 63% wins
In match 4 of the day −10 ELO
45 matches · 38% wins
Between 6:00 and 12:00 +93 ELO, win rate 45%
On Thursdays −69 ELO, win rate 43%

Sandoval loses the most ELO on Inferno: −49 ELO, 63% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
45% better than 23%
0.76 better than 58%
80.1 better than 45%
1.05 better than 55%
53% of 476 duels better than 59%
44% of 93 situations better than 68%
Dust 290
49% better than 37%
0.72 better than 39%
78.1 better than 33%
1.01 better than 40%
52% of 284 duels level
37% of 63 situations better than 47%
Inferno43
63% better than 75%
0.71 better than 29%
78.3 better than 29%
0.98 better than 23%
51% of 168 duels better than 45%
29% of 34 situations better than 29%
Cache29
62% -
0.76 -
79.0 -
1.07-
54% of 114 duels -
38% of 21 situations -
Ancient13
46% -
0.68 -
73.7 -
0.89-
48% of 40 duels -
27% of 11 situations -
Anubis7
43% -
0.66 -
71.1 -
0.98-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sandoval plays

Across 294 matches Sandoval averages K/R 0.73 and ADR 78.7; the rating across the 219 rated matches is 1.02. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with 3K at 3.4%. That is better than only 19% of players on level 10. On average 15.9 kills per match, 51% of them headshots. The strongest map is Inferno with a 63% win rate in 43 matches. In 88 of 219 matches the rating was 1.10 or higher (40%), in 83 it was below 0.90. In 213 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Sandoval loses the most ELO on Inferno (−49 ELO, win rate 63%). Things go best on Mirage (+106 ELO, win rate 45%). Improved over the last three months: ELO +151. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.0, Headshots at 50%. Last 30 days: 82 matches, win rate 41%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.