Sanch3z

Czech Republic
On FACEIT since 2016 255 matches tracked 62 matches in 30 days
ELO ▼ 44
2,631
30-day peak: 2,699
Rank EU
#34,883
Czech Republic #302 in Czech Republic
Last updated:

How does Sanch3z play?

Rating 1.21 (from 211 matches) K/R 0.83 ADR 90.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 211 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.0
Knife kills 12 in 255 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 45x 4K, 6 aces in 158 matches

Utility and deaths

Strength
Nades, flashes and deaths

14.2 utility damage per round and so well above the average (4.1).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 14.2+10.1 · Ø 4.1 better than 99%
Enemies flashed per round 0.95+0.65 · Ø 0.30 better than 99%
Deaths per round 65%−6 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +207
= Stayed the same
K/R at 0.83, Rating at 1.22, ADR at 90.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −176 ELO
49 matches · 49% win rate
On Mirage −64 ELO
71 matches · 48% win rate
On Saturdays +34 ELO, win rate 51%

Sanch3z loses the most ELO on Ancient: −176 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 39 · Vertigo
  3. Highest rating in a match: 2.97 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 32%
0.81 better than 76%
86.0 better than 72%
1.18 better than 86%
43% of 119 duels better than 8%
42% of 59 situations better than 63%
Inferno57
67% better than 84%
0.87 better than 84%
97.7 better than 94%
1.28 better than 89%
52% of 157 duels better than 38%
32% of 31 situations better than 30%
Ancient49
49% better than 36%
0.77 better than 59%
85.9 better than 70%
1.12 better than 74%
53% of 85 duels better than 59%
41% of 27 situations better than 61%
Nuke29
62% better than 73%
0.89 better than 90%
91.9 better than 85%
1.28 better than 91%
48% of 73 duels better than 27%
39% of 18 situations better than 47%
Cache27
63% -
0.87 -
93.6 -
1.27-
45% of 58 duels -
50% of 24 situations -
Anubis16
50% better than 39%
0.76 better than 55%
82.3 better than 55%
1.07-
32% of 22 duels better than 1%
33% of 6 situations better than 37%
Vertigo4
50% -
0.90 -
98.9 -
1.25-
50% of 8 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sanch3z plays

Across 255 matches Sanch3z averages K/R 0.83 and ADR 90.2; the rating across the 211 rated matches is 1.21. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 57 matches. In 129 of 211 matches the rating was 1.10 or higher (61%), in 32 it was below 0.90. In 158 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: August 2026 at 1.23. Sanch3z loses the most ELO on Ancient (−176 ELO, win rate 49%). Things go best on Inferno (+90 ELO, win rate 67%). Match no. 4 of the day goes best: 64% win rate, −56 ELO. Improved over the last three months: Win rate +5 pp, ELO +207. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.22, ADR at 90.1. Last 30 days: 62 matches, win rate 61%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.