SanZU--
Name history of SanZU--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average62% headshots and so well above the average (49%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 0.96 (at the start 0.89). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 86.7. Last 3 months: 80.8 (at the start 75.2). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 62% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 71%. Last 3 months: 54% (at the start 60%). Clearly above the average (51%).
Best month: October 2026 with 2,220. Last 3 months: 2,216 (at the start 1,940).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 43%. Last 3 months: 34% (at the start 30%). Clearly below the average (39%).
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SanZU-- loses the most ELO in match 1 of the day: −5 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Inferno
- Recorded match no. 100 · Ancient
- Most kills in a match: 39 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How SanZU-- plays
Across 231 matches SanZU-- averages K/R 0.72, ADR 79.8 and a rating of 0.95. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 62% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 75 of 231 matches the rating was 1.10 or higher (32%), in 109 it was below 0.90. In 210 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.05. SanZU-- loses the most ELO in match 1 of the day (−5 ELO, win rate 43%). Things go best on Anubis (+52 ELO, win rate 71%). Match no. 3 of the day goes best: 63% win rate, +29 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.6, ELO +276. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: First kills at 10%, Clutch 1v1 at 34%. Last 30 days: 99 matches, win rate 57%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.