SanDr-o-

HR
293 matches tracked 135 matches in 30 days
Last updated:

How does SanDr-o- play?

Rating 0.98 (from 268 matches) K/R 0.70 ADR 80.6 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.97−0.03 · Ø 1.00 better than 24%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 52%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 26x 4K, 5 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.70, ADR at 80.9, Headshots at 42%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
81 matches · 53% win rate
On Anubis −114 ELO
57 matches · 49% win rate
Between 0:00 and 6:00 +13 ELO, win rate 45%
On Tuesdays −25 ELO, win rate 43%

SanDr-o- loses the most ELO on Dust 2: −151 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
43% better than 18%
0.67 better than 18%
78.9 better than 40%
0.90 better than 11%
50% of 333 duels better than 40%
32% of 50 situations better than 32%
Dust 281
53% better than 54%
0.74 right on the average
83.2 better than 63%
1.04 right on the average
53% of 363 duels better than 58%
37% of 52 situations better than 48%
Anubis57
49% better than 36%
0.72 better than 38%
81.1 right on the average
1.01 better than 39%
50% of 236 duels better than 39%
59% of 29 situations better than 91%
Ancient34
71% better than 96%
0.66 better than 11%
77.6 better than 28%
0.95 better than 20%
48% of 120 duels better than 29%
53% of 15 situations better than 84%
Inferno26
46% better than 19%
0.72 better than 35%
81.0 better than 39%
0.99 better than 25%
50% of 117 duels better than 32%
31% of 16 situations better than 28%
Cache6
17% -
0.71 -
83.5 -
1.04-
43% of 28 duels -
0% of 2 situations -
Nuke5
40% -
0.61 -
75.2 -
0.90-
63% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SanDr-o- plays

Across 293 matches SanDr-o- averages K/R 0.70 and ADR 80.6; the rating across the 268 rated matches is 0.98. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 34 matches. In 86 of 268 matches the rating was 1.10 or higher (32%), in 113 it was below 0.90. In 267 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. SanDr-o- loses the most ELO on Dust 2 (−151 ELO, win rate 53%). Things go best on Mirage (+182 ELO, win rate 43%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: ELO +209. Unchanged in recent months: K/R at 0.70, ADR at 80.9, Headshots at 42%, Win rate at 50%. Last 30 days: 135 matches, win rate 50%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.