SanDr-o-
How does SanDr-o- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so right on the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average6.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 85.4. Last 3 months: 80.9 (at the start 78.1). Just above the average (79.5).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 42% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 50% (at the start 48%). Well above the average (44%).
Best month: October 2026 with 2,602. Last 3 months: 2,525 (at the start 2,316).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 293 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SanDr-o- loses the most ELO on Dust 2: −151 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.42 · Dust 2
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 293 matchesCompared with players on the same level who have at least 15 matches on the map.
How SanDr-o- plays
Across 293 matches SanDr-o- averages K/R 0.70 and ADR 80.6; the rating across the 268 rated matches is 0.98. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 34 matches. In 86 of 268 matches the rating was 1.10 or higher (32%), in 113 it was below 0.90. In 267 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. SanDr-o- loses the most ELO on Dust 2 (−151 ELO, win rate 53%). Things go best on Mirage (+182 ELO, win rate 43%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: ELO +209. Unchanged in recent months: K/R at 0.70, ADR at 80.9, Headshots at 42%, Win rate at 50%. Last 30 days: 135 matches, win rate 50%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.