Samuskoo

Slovakia
On FACEIT since 2026 114 matches tracked 27 matches in 30 days
Last updated:

How does Samuskoo play?

Rating 1.06 K/R 0.77 ADR 87.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most
Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+3 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 14%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 51%
K/D 1.05+0.04 · Ø 1.01 better than 84%
Pistol kills per match 2.4
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 83%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 84%
4Ks and aces 21x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 93%
Enemies flashed per round 0.32+0.08 · Ø 0.24 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +8.6, Clutch 1v1 +23 pp
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −122, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
44 matches · 50% win rate
In match 1 of the day +4 ELO
39 matches · 38% win rate
On Thursdays ±0 ELO, win rate 38%

Samuskoo loses the most ELO on Dust 2: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% right on the average
0.81 better than 90%
90.6 better than 95%
1.12 better than 88%
59% of 238 duels better than 93%
52% of 23 situations better than 87%
Mirage29
52% better than 60%
0.71 right on the average
81.4 better than 66%
0.97 better than 45%
48% of 176 duels better than 42%
67% of 12 situations better than 97%
Inferno17
47% better than 32%
0.73 better than 68%
83.8 better than 80%
0.97 better than 53%
52% of 94 duels better than 62%
57% of 7 situations better than 90%
Anubis13
46% -
0.80 -
89.5 -
1.13-
49% of 37 duels -
0% of 1 situations -
Nuke7
43% -
0.91 -
100.1 -
1.22-
68% of 47 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samuskoo plays

Across 114 matches Samuskoo averages K/R 0.77, ADR 87.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 53%, better than 99% of level 5 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 29 matches. In 48 of 114 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 114 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.31. Samuskoo loses the most ELO on Dust 2 (−21 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +33 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +8.6, Clutch 1v1 +23 pp. Got weaker: Headshots −3 pp, ELO −122, First kills −1 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 27 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.