Samuraai0

Jordan
On FACEIT since 2024 172 matches tracked 128 matches in 30 days
Last updated:

How does Samuraai0 play?

Rating 1.00 K/R 0.72 ADR 82.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.99−0.05 · Ø 1.04 better than 30%
Pistol kills per match 2.3
Knife kills 5 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 19x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +308
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.29, Rating −0.43, ADR −31.4

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.97. Last 3 months: 0.68 (at the start 0.97). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
36 matches · 39% win rate
On Mirage −22 ELO
39 matches · 49% win rate
Between 0:00 and 6:00 −47 ELO, win rate 41%
On Mondays ±0 ELO, win rate 40%

Samuraai0 loses the most ELO in match 1 of the day: −136 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 46 · Cache
  4. Highest rating in a match: 2.23 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 41%
0.69 better than 25%
79.2 better than 41%
0.97 better than 25%
51% of 169 duels right on the average
39% of 18 situations better than 52%
Mirage39
49% better than 38%
0.67 better than 17%
76.1 better than 26%
0.96 better than 24%
48% of 122 duels better than 30%
31% of 29 situations better than 29%
Ancient23
48% better than 36%
0.80 better than 73%
89.3 better than 84%
1.10 better than 70%
51% of 123 duels better than 45%
29% of 21 situations better than 25%
Anubis21
57% better than 67%
0.78 better than 65%
89.8 better than 87%
1.08 better than 62%
55% of 89 duels better than 68%
50% of 22 situations better than 79%
Inferno18
28% better than 1%
0.64 better than 7%
76.2 better than 18%
0.83 better than 2%
46% of 84 duels better than 18%
25% of 12 situations better than 19%
Nuke14
50% -
0.70 -
76.9 -
0.97-
52% of 54 duels -
27% of 11 situations -
Cache13
62% -
0.84 -
93.3 -
1.18-
58% of 85 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samuraai0 plays

Across 172 matches Samuraai0 averages K/R 0.72, ADR 82.0 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 61 of 172 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 151 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.38. Samuraai0 loses the most ELO in match 1 of the day (−136 ELO, win rate 39%). Things go best in match 2 of the day (+50 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +308. Got weaker: K/R −0.29, Rating −0.43, ADR −31.4. Last 30 days: 128 matches, win rate 51%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.