Samstar5230

USA
On FACEIT since 2025 334 matches tracked 76 matches in 30 days
Last updated:

How does Samstar5230 play?

Rating 1.03 K/R 0.70 ADR 74.9 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 334 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 51%+2 pp · Ø 49% better than 70%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 87%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.10 · Ø 0.97 better than 88%
Pistol kills per match 2.0
Knife kills 10 in 334 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 60%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 55%
4Ks and aces 27x 4K, 4 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 23%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 70%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 61%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.03, ADR at 75.3, Headshots at 36%
▼ Got worse
Win rate −7 pp, ELO −119

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
101 matches · 49% win rate
On Ancient −64 ELO
39 matches · 41% win rate
On Wednesdays −61 ELO, win rate 40%

Samstar5230 loses the most ELO on Dust 2: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
49% better than 46%
0.71 better than 55%
77.7 better than 48%
1.04 better than 74%
52% of 326 duels better than 66%
43% of 84 situations better than 70%
Mirage87
43% better than 25%
0.70 better than 46%
74.0 better than 29%
1.04 better than 69%
51% of 228 duels better than 60%
44% of 82 situations better than 69%
Ancient39
41% better than 21%
0.68 better than 36%
73.3 better than 26%
0.96 better than 48%
40% of 123 duels better than 9%
34% of 41 situations better than 44%
Anubis38
55% better than 68%
0.65 better than 23%
72.0 better than 19%
0.99 better than 57%
53% of 126 duels better than 70%
45% of 31 situations better than 73%
Nuke37
57% better than 65%
0.74 better than 66%
76.1 better than 42%
1.08 better than 81%
59% of 99 duels better than 89%
61% of 28 situations better than 95%
Inferno27
59% better than 73%
0.68 better than 45%
72.4 better than 27%
1.04 better than 76%
50% of 68 duels better than 56%
47% of 15 situations better than 71%
Cache5
40% -
0.72 -
75.8 -
1.02-
79% of 19 duels -
9% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samstar5230 plays

Across 334 matches Samstar5230 averages K/R 0.70, ADR 74.9 and a rating of 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 11% of level 5 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 129 of 334 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 269 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. Samstar5230 loses the most ELO on Dust 2 (−65 ELO, win rate 49%). Things go best on Inferno (+46 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, +38 ELO. Got weaker: Win rate −7 pp, ELO −119. Unchanged in recent months: K/R at 0.70, Rating at 1.03, ADR at 75.3, Headshots at 36%. Last 30 days: 76 matches, win rate 49%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.