Samke

Russia
118 matches tracked
Last updated:

How does Samke play?

K/R 0.80 ADR 85.7 from 118 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerEntryClutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 14%−7 pp better than 12%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 33%+23 pp better than 98%
K/D 1.13+0.13 better than 92%
Pistol kills per match 3.0
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 67%
Rounds with 3K 5.5%+1.6 pp better than 97%
MVPs per match 2.5+0.3 better than 84%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 5.1+0.9 better than 72%
Enemies flashed per round 0.56+0.29 better than 96%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +13 pp, ELO +140
= Stayed the same
K/R at 0.79, ADR at 85.5, Headshots at 43%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −24 ELO
26 matches · 54% wins

Samke loses the most ELO on Inferno: −24 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 39%
0.84 better than 93%
92.0 better than 95%
-
61% of 127 duels better than 95%
38% of 21 situations level
Dust 234
44% better than 28%
0.79 better than 83%
84.4 better than 76%
-
55% of 94 duels better than 77%
29% of 21 situations better than 27%
Inferno26
54% better than 56%
0.79 better than 84%
84.1 better than 76%
-
66% of 58 duels better than 99%
56% of 18 situations better than 85%
Anubis10
40% -
0.74 -
78.5 -
-
30% of 10 duels -
67% of 3 situations -
Ancient9
44% -
0.79 -
82.0 -
-
56% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samke plays

Biggest strength: Rounds with 3K at 5.5%. That is better than 97% of players on level 7. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 7. On average 17.7 kills per match, 43% of them headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 20 matches with detailed stats: 2 4Ks and 1 aces. Samke loses the most ELO on Inferno (−24 ELO, win rate 54%). Things go best in match 3 of the day (+29 ELO, win rate 56%). Improved over the last three months: Win rate +13 pp, ELO +140. Unchanged in recent months: K/R at 0.79, ADR at 85.5, Headshots at 43%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.