Samiiiq

Japan
On FACEIT since 2023 58 matches tracked 35 matches in 30 days
Last updated:

How does Samiiiq play?

Rating 1.11 K/R 0.79 ADR 83.0 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 58 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 7x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +8.2, Headshots +14 pp, Win rate +6 pp, ELO +290
= Stayed the same
First kills at 11%, Clutch 1v1 at 33%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.76 · Dust 2

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 33%
0.77 better than 63%
83.8 better than 64%
1.09 better than 65%
59% of 79 duels better than 88%
33% of 15 situations better than 37%
Mirage15
73% better than 98%
0.75 right on the average
76.6 better than 26%
1.09 better than 65%
67% of 39 duels better than 99%
18% of 11 situations better than 5%
Inferno7
29% -
0.97 -
97.3 -
1.36-
65% of 26 duels -
29% of 7 situations -
Ancient6
50% -
0.71 -
74.6 -
1.03-
41% of 17 duels -
50% of 6 situations -
Anubis5
60% -
0.87 -
87.9 -
1.24-
55% of 22 duels -
25% of 4 situations -
Nuke4
25% -
0.69 -
78.8 -
0.89-
80% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samiiiq plays

Across 58 matches Samiiiq averages K/R 0.79, ADR 83.0 and a rating of 1.11. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 61% headshots. The strongest map is Mirage with a 73% win rate in 15 matches. In 26 of 58 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 2 aces. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +8.2, Headshots +14 pp, Win rate +6 pp, ELO +290. Unchanged in recent months: First kills at 11%, Clutch 1v1 at 33%. Last 30 days: 35 matches, win rate 54%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.