Sallemand

Denmark
On FACEIT since 2021 201 matches tracked 82 matches in 30 days
ELO ▼ 53
2,008
30-day peak: 2,106
Rank EU
#253,765
Denmark #5,652 in Denmark
Last updated:

How does Sallemand play?

Rating 1.07 (from 200 matches) K/R 0.75 ADR 78.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (49%).

Headshot rate 27%−22 pp · Ø 49% better than 1%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.0
Knife kills 6 in 201 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 38x 4K, 3 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.0
▼ Got worse
Win rate −14 pp, ELO −109, First kills −1 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
38 matches · 45% win rate
In match 3 of the day −35 ELO
38 matches · 39% win rate
On Tuesdays −30 ELO, win rate 36%

Sallemand loses the most ELO on Anubis: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.06 · Inferno
  4. Longest win streak: 6 wins in a row · Anubis
  5. Most kills in a match: 42 · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno58
64% better than 80%
0.78 better than 70%
79.8 better than 43%
1.13 better than 76%
54% of 244 duels better than 60%
41% of 37 situations better than 58%
Nuke48
48% better than 33%
0.79 better than 68%
82.4 better than 54%
1.11 better than 68%
61% of 225 duels better than 87%
26% of 35 situations better than 16%
Anubis38
45% better than 30%
0.75 better than 56%
78.8 better than 40%
1.05 better than 58%
53% of 175 duels better than 61%
41% of 17 situations better than 58%
Vertigo19
47% -
0.69 -
76.1 -
0.96-
50% of 90 duels -
27% of 11 situations -
Cache12
50% -
0.72 -
73.4 -
1.05-
51% of 53 duels -
40% of 5 situations -
Mirage12
50% -
0.70 -
76.5 -
1.01-
63% of 63 duels -
43% of 7 situations -
Ancient11
27% -
0.71 -
74.0 -
0.96-
57% of 35 duels -
25% of 8 situations -
Dust 23
33% -
0.62 -
67.7 -
0.81-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sallemand plays

Across 201 matches Sallemand averages K/R 0.75 and ADR 78.9; the rating across the 200 rated matches is 1.07. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 27%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 27% headshots. The strongest map is Inferno with a 64% win rate in 58 matches. In 90 of 200 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 200 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.12. Sallemand loses the most ELO on Anubis (−53 ELO, win rate 45%). Things go best on Inferno (+75 ELO, win rate 64%). Match no. 4 of the day goes best: 71% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp, ELO −109, First kills −1 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.0. Last 30 days: 82 matches, win rate 46%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.