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Saken

USA
On FACEIT since 2017 292 matches tracked 58 matches in 30 days
ELO ▲ 309
2,038
30-day peak: 2,183
Rank NA ▲ 1,874 places
#7,371
USA #5,856 in USA
30 days · prev. #9,245 · best #4,227
Last updated:

How does Saken play?

Rating 1.01 K/R 0.76 ADR 85.4 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 292 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 2.6
Zeus kills2 in 292 matches
Knife kills 4 in 292 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 45x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ELO +142
= Stayed the same
ADR at 87.0, Headshots at 44%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
49 matches · 39% win rate
In match 1 of the day −62 ELO
78 matches · 42% win rate
Between 12:00 and 18:00 −86 ELO, win rate 40%
On Saturdays −37 ELO, win rate 43%

Saken loses the most ELO on Anubis: −120 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.15 · Nuke
  4. Most kills in a match: 51 · Ancient
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
60% better than 77%
0.82 better than 83%
90.6 better than 89%
1.10 better than 73%
54% of 739 duels better than 68%
44% of 45 situations better than 68%
Mirage91
41% better than 15%
0.72 better than 38%
82.9 better than 58%
0.95 better than 23%
47% of 579 duels better than 25%
39% of 28 situations better than 51%
Anubis49
39% better than 11%
0.78 better than 67%
86.4 better than 77%
1.05 better than 54%
49% of 294 duels better than 39%
41% of 17 situations better than 58%
Nuke23
57% better than 55%
0.76 better than 56%
86.7 better than 75%
1.00 better than 33%
50% of 163 duels better than 38%
56% of 9 situations better than 88%
Cache20
60% better than 69%
0.68 better than 25%
78.2 better than 36%
0.93 better than 20%
42% of 123 duels better than 12%
50% of 4 situations better than 76%
Dust 215
27% better than 1%
0.64 better than 9%
72.3 better than 10%
0.86 better than 4%
40% of 72 duels better than 5%
50% of 2 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How Saken plays

Across 292 matches Saken averages K/R 0.76, ADR 85.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 91 matches. In 106 of 292 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 249 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. Saken loses the most ELO on Anubis (−120 ELO, win rate 39%). Things go best on Ancient (+130 ELO, win rate 60%). Match no. 3 of the day goes best: 53% win rate, +45 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ELO +142. Unchanged in recent months: ADR at 87.0, Headshots at 44%, Win rate at 47%. Last 30 days: 58 matches, win rate 52%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.