SaiyajlN

Belgium
On FACEIT since 2015 357 matches tracked 121 matches in 30 days
ELO ▲ 7
3,241
30-day peak: 3,380
Rank EU ▼ 342 places
#3,425
Belgium #20 in Belgium
30 days · prev. #3,083 · best #1,408
Last updated:

How does SaiyajlN play?

Rating 1.13 K/R 0.81 ADR 84.9 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 357 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.9
Knife kills 3 in 357 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 69x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +368
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 84.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
61 matches · 51% win rate
On Anubis −2 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −76 ELO, win rate 49%
On Tuesdays +6 ELO, win rate 43%

SaiyajlN loses the most ELO on Ancient: −122 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.30 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
60% better than 73%
0.83 better than 79%
86.3 better than 70%
1.17 better than 81%
53% of 467 duels right on the average
36% of 75 situations better than 41%
Dust 296
48% better than 25%
0.78 better than 61%
82.8 better than 54%
1.09 better than 55%
50% of 418 duels better than 36%
33% of 54 situations better than 34%
Ancient61
51% better than 36%
0.83 better than 80%
88.0 better than 77%
1.15 better than 77%
57% of 304 duels better than 75%
39% of 38 situations right on the average
Anubis28
43% better than 14%
0.73 better than 38%
78.7 better than 34%
1.03 better than 39%
50% of 111 duels better than 35%
35% of 17 situations better than 41%
Nuke25
60% better than 58%
0.85 better than 82%
89.3 better than 79%
1.21 better than 84%
54% of 100 duels better than 53%
60% of 10 situations better than 89%
Inferno19
63% better than 54%
0.76 better than 42%
78.8 better than 21%
1.05 better than 28%
51% of 72 duels better than 24%
13% of 8 situations better than 5%
Cache9
67% -
0.76 -
84.9 -
1.09-
54% of 39 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaiyajlN plays

Across 357 matches SaiyajlN averages K/R 0.81, ADR 84.9 and a rating of 1.13. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 65% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 182 of 357 matches the rating was 1.10 or higher (51%), in 99 it was below 0.90. In 268 matches with detailed stats: 69 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. SaiyajlN loses the most ELO on Ancient (−122 ELO, win rate 51%). Things go best on Nuke (+179 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +94 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +368. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 84.9. Last 30 days: 121 matches, win rate 52%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.